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Go from Code to Production URL in Seconds
Cloud Run deploys apps in any language instantly. Scales to zero. Pay only when code runs.
Skip the Kubernetes configs. Cloud Run handles HTTPS, scaling, and infrastructure automatically. Two million requests free per month.
Painless peer-to-peer WebRTC networking for rust wasm
Matchbox is a WebRTC-based networking library for the Bevy gameengine, enabling multiplayer games to run in the browser or native environments with peer-to-peer communication. It handles matchmaking, NAT traversal, and synchronization in real-time, making it easier for game developers to add fast and scalable multiplayer features. Designed with simplicity and performance in mind, Matchbox supports both WebAssembly and desktop targets.
A PHP 5 library for querying game servers. Currently supporting over 160 games, including source (half-life), unreal and quake engine games, ase & gamespy protocols. Newer games supported are Crysis & Call of Duty 5. Also supports Teamspeak 2.
Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
IO_Crusher is a C++ multithreaded library that permits to handle a huge number of sockets and provide the best responsiveness using the bandwidth as fast as possible. The library is especially designed to be integrated into an Online Game Server.