Showing 10 open source projects for "browser game engine"

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  • 1
    Matchbox

    Matchbox

    Painless peer-to-peer WebRTC networking for rust wasm

    Matchbox is a WebRTC-based networking library for the Bevy game engine, enabling multiplayer games to run in the browser or native environments with peer-to-peer communication. It handles matchmaking, NAT traversal, and synchronization in real-time, making it easier for game developers to add fast and scalable multiplayer features. Designed with simplicity and performance in mind, Matchbox supports both WebAssembly and desktop targets.
    Downloads: 5 This Week
    Last Update:
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  • 2
    Zeus Scanner

    Zeus Scanner

    Advanced reconnaissance utility

    Zeus-Scanner is an advanced reconnaissance utility designed to simplify web application reconnaissance for security testing. It combines URL parsing, search engine querying, crawling, proxy support, and vulnerability assessment workflows in one tool. The scanner can work with multiple search engines, extract URLs from Google ban and webcache URLs, and parse robots.txt or sitemap.xml files. It also supports proxy configurations, Tor proxy compatibility, and Tor browser emulation for flexible routing during authorized assessments. ...
    Downloads: 1 This Week
    Last Update:
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  • 3
    BrowserMob JavaScript Validator VNC
    VNC for use with the BrowserMob Selenium JavaScript Validator. This tool is made available for users of BrowserMob FREE Website Monitoring and Load Testing. The BrowserMob Local Validation Service can be downloaded from https://browsermob.com/tools.
    Downloads: 0 This Week
    Last Update:
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  • 4
    A PHP 5 library for querying game servers. Currently supporting over 160 games, including source (half-life), unreal and quake engine games, ase & gamespy protocols. Newer games supported are Crysis & Call of Duty 5. Also supports Teamspeak 2.
    Downloads: 0 This Week
    Last Update:
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  • 5
    Propagast grabs UDP broadcast packets, and redirects them to all the unicast sockets that should have received these packets. So game servers like HLDS (for CS) which are listening to a specific IP will appear in the LAN browser of the game.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
    Downloads: 0 This Week
    Last Update:
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  • 7
    Pure Java full-featured multi-player gaming system Pluggable, configurable game engine Distributable, load-balancing, "world engine". flocking, Genetic Algorithms and neural networks 3D clients, ZMUD(tm) clients, regular TELNET access (TCP/UDP
    Downloads: 0 This Week
    Last Update:
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  • 8
    pyChelsea is a python based, personal, visited, web page indexer, seach engine and interface for the browser/platform of your choice. If you remember a page based on a phrase, pyChelsea is for you.
    Downloads: 0 This Week
    Last Update:
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  • 9
    IO_Crusher is a C++ multithreaded library that permits to handle a huge number of sockets and provide the best responsiveness using the bandwidth as fast as possible. The library is especially designed to be integrated into an Online Game Server.
    Downloads: 0 This Week
    Last Update:
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  • 10
    Yet another realtime or turns based, multi-user, strategy, diplomacy, trading and war game. SimU RT MPSG stands for Simulated Universes RealTime MultiiPlayer Strategy Game. P2P, CS or hybrid P2P/CS, browser interface (baseline), Java or (X)Win clients. N
    Downloads: 0 This Week
    Last Update:
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