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OpenQueue is an open protocol for publish-and-subscribe message queuing. This enables language-independent, loosely-coupled, asynchronous communications between applications on platforms supporting TCP. Similar to MQSeries or MSMQ, but open.
Netswitch 'remembers' several network configurations and allows users to
switch between them with a simple command-line interface (CLI) command.
This is alpha-software. Only the author has used it.
If you need a GUI, checkout laptopnet instead.
This library supplies some functions to bind and connect socket, and to read and write variables of all simple types and strings. It's written in C, but there is also an interface for PHP3.
Nubric (Near-real-time user behaviour and resource interaction control) is a framework for security and authentication-related modules written in Java. Its origin focus lies on network monitoring, dynamic, transparent firewalling and traffic control.
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OpenLoadMon is a load monitor for Apache proxy balancer.
It can obtain the runtime load info from back-end servers, calculate the dynamic load factors, and pass them to the Apache proxy balancer. It implements a general framework for various web servers
This project is to make a opensource WiFI phone software. It includes opensource VoIP signaling module,P2PSIP module, GUI, Wifi module and all WiFi phone related intersting functions. Welcome to join us!
...This stack can be ported on a networking hardware and a fully functional networking device can be built.
The NES Open Switch is developed and maintained by an open community of developers. This stack is written completely in C99. The stack can be used on any operating system which supports POSIX 2001 API. The build system is written in Make. The stack is released under the NES RED License, and it is an open-sourcesoftware.
[repository] (https://github.com/nes-repo/NES-Open-Switch)
WebLOQ IO is a Java NIO framework which allows for tens of thousands of concurrent TCP/IP connections through a very small thread pool (assuming proper OS and network settings). There is built in support for SSL and non-SSL connections.
Multicast Inter-Domain Routing for MANETs (or MIDRM) is a multicast support system for IDRM, a novel networking framework, which enables inter-domain routing between Mobile Ad Hoc Networks (MANETs) and between MANETs and the Internet.
Etch is a cross-platform, language- and transport-independent framework for building and consuming network services. With Etch, service development and consumption becomes no more difficult than library development and consumption.
Bonswing is a library/framework that uses Java Swing components to list updates to services in the network using Apple's Bonjour. By using Bonswing components, the developer does not have to worry about service discovery and can focus on the application
CYFM is a light and easy yet powerful and dynamic to use PHP5 based framework.
it make use of the design pattern MVC, and responsible for load balancing and fail over between single MySQL Master and many Slaves.
The aim is to develop a foundation for a FPGA hardware platform able to run Linux kernel and software. It must be easy to add hardware accelerated ip-cores to the FPGA. Ethernet and TCP/IP is a corner stone of the hardware and software.
REX: Remote EXecution Distributed Computing Services for Linux and Solaris,
providing C and C++ APIs, librex library and "rexd" daemon software to implement
Load Balancing Process Migration : Dump + Restore, Remote File and Resource Management.
Xennet Library is a Cross-Platform Network Library providing high-level access to native Sockets, Network Classes and Network interfaces. Xennet also provides additional classes and functions for usability and additional networking features.
Fanni is aiming to build a c++ communication library for virtual world systems.
It has a compatible implementation of Secondlife packet (de)serialization.
Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.