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A wireless push-type network simulator that considers locality of demand for performance improvement. The network environment consists of multiple directed emitters for parallel data broadcasting. Performance depends on the mean response time of clients.
Main source code is moved at https://github.com/jpahullo/planetsim. We recommend authors of contributions sections to move your code to github. Since then, contributions remain here for your use at will.
PlanetSim is an object oriented simulation framework for overlay networks and services. This framework presents a layered and modular architecture with well defined hotspots documented using classical design patterns.
A VUB (www.vub.ac.be) -student project to simulate an ip/tcp and digital network. The project has ended for this year, files will be released in febr 2004. In october, a new group of students will continue to work on this project.