A wireless push-type network simulator that considers locality of demand for performance improvement. The network environment consists of multiple directed emitters for parallel data broadcasting. Performance depends on the mean response time of clients.
AWNetS(Aibear Wireless Network Simulator)is a C++ written,fire-new discrete-event wireless network simulator which integrates network and communication simulations.It also focuses on various kinds of wireless networks including satellite and HAP.
Main source code is moved at https://github.com/jpahullo/planetsim. We recommend authors of contributions sections to move your code to github. Since then, contributions remain here for your use at will.
PlanetSim is an object oriented simulation framework for overlay networks and services. This framework presents a layered and modular architecture with well defined hotspots documented using classical design patterns.
Design and implementation of the Observation-based Cooperation Enforcement in Mobile Ad-hoc Networks (OCEAN) protocol, on top of the ns2 network simulator, using Dynamic Source Routing (DSR).
SNNSraster is a utility for quick ANN analysis of raster GIS maps with the use of Stuttgart Neural Network Simulator trained network files. It was developed to read and write binary raster files.
SNNSraster is a project of the Geography Laboratory of the University of Siena. The code was developed by Giancarlo Macchi Jánica between 2006 and 2007. SNNSraster's fundamental objective is to improve the ability to integrate the use of artificial neural networks in GIS environments.