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Virtual X-Ray Imaging Library on GPU22 weekly downloads
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.10 weekly downloads
Project to build a six legged robot.
A cross-platform (Windows, Mac, Linux) library for creating games.
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
The project is about porting selected (open source) music-, and audio software to latest compilers and platforms...