A replacement STL implementation more suited for game development efforts, this project aims to create a cross platform STL library with the speed and memory management features that a modern console or PC game typically require.
Admin, Backup, (Mirror) Cache, (re)Deploy, Embed (wizard), Migrate
"ABCD (th)em" referring to computers that need to be setup according to developed best-practice scripts and procedures. No Liability taken for any parts of this project; you're supposed to make your own recipes no matter how perfected our demo has become. This is a Deployment, Lockdown, Automation, and Management Framework for better install and automation scripting powers. Demo needs 3+ pcs in the following destructive spawn order to show off; Start with a CentOS-Net-Install (manual param entry) or ABCDem-Embedded-Install ISO to provide Distros, the local deployment mastermind which will provide Net-Boot, Spin-Builder, and Management. 0) Distros - Cache & All-In-One-Server. 1) Desktop, Media, EMail, & Browser. 2) Ultra Basic Workstation & Gaming. 3) Random but unchanging on next rebuild. *) Computers 1-3 will not confuse build roles or data; keeping original birth order and migrating data from backups. Computer Zero can make rebuild&migrate self-contained auto ISO