Windows XP reimplemented on Nintendo DS
WinDS is a Reimplementation of the OS Windows(R) XP(R) on the Platform Nintendo DS. Since i started coding Apps for the NDS, my goal was to write a program, called WinDS, which does (nearly) the same as the real appy by Microsoft. In contrast to other little NDS-Operating Systems, just like Woopsi etc. you can code your own Application in Lua for WinDS: just copy the Code onto the FAT-Disk and execute it from within WinDS! This is what makes WinDS so unique. The New Beta 0.95 is out, it features - 52 Classes that are already available within Lua - 25 different types of user interface classes - 8 different predefined dialogs which makes it the perfect GUI sandbox for DS. PS: More time without update means: next update will have even more improvements, as i am still developing ;)
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
A 3D rendering / entity engine
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
A space game in the Hoshikaze 2250 universe, built on the NAEV engine
Stars of Call will ultimately be a mix of Elite-like, Rogue-like and RTS, set in the Hoshikaze 2250 Sci-Fi universe, developed by the eponymous French Association. Hoshikaze 2250 is a very large universe, set in the year 2250, Human Occidental Calendar. With 9 sentient species sharing more than 3000 stellar systems linked by natural hyperjump tunnels and settled on nearly 200 planets, it allows to develop many things around it : short stories books, novels, comics, paperback RPGs, videogames, boardgames, etc... An association was created in 2007 to sustain the Project as a whole, with both open-source and commercial developments around a Community of Creation. Our motto : "Amateurs in spirit, professionals in methods". For now (26/04/2014) the following things have been committed to SourceForge : - An older Stellar System editor from 2004, - A set of Game Design Documents, - A prototype being developed as a Total Conversion of NAEV (http://blog.naev.org/)
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
A 3D Port of Stratagus. It will use the irrlicht engine to demostrate the power of it.
Resist, Fight and Survive
===System Requirements=== Operating System: Windows XP SP2, Windows Vista SP1, Windows 7 Processor: Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz or better (multi-core is recommended) Memory: 1 GB RAM (2 GB recommended) Video Card: NVIDIA 8800GT 512MB RAM, AMD 3850HD 512MB RAM or better (SM 3.0 minimum)
Aero2D is a single-player 2-dimensional RPG engine being developed to a game called Chronicles of Time. Its developed by Red Twilight Game Studios (www.redtwilight.com.br), and will allow end-users to create their own mods.
The Aesir project is an open source framework for Massively Multiplayer Online game servers developed using the Microsoft .NET platform in C#, and in essence a rewrite of the current Athena project.
The C++ port of AionEmu project. The orginal project's code can be found from here: http://www.aion-emu.com It's an educational project, to help developers get familar with large scale C++ and Lua development projects.
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
!!! Albion 2 has moved to http://albion2.org !!!
Conceptual pproject of a MMO like none you've ever seen! To be run on WiiMotionPlus, you will have to really move to fight. Projeto connceitual de um MMO como você nunca viu! Pra rodar no WiiMotionPlus, você vai ter que mexer pra lutar.
Game mode for Garrys Mod for a apocalyptic setting where the government has corrupted the world and the economy and society is broken.
Baroque is a game engine written with the .NET framework to demonstrate the power of managed code. It is primarily coded with C#, with wrappers for commonly used unmanaged libraries. It also has integration layers for Lua.NET and IronPython.
Roblox has banned User Meshes! But we are going to help. I will try to get a few people together and create a program where you can create a mesh, but having it then port it to a roblox file (.rxbm)
CGDK, Claesson's Game Development Kit is a powerful C++ game engine with a sophisticated toolchain with a wide array of features for your game development needs.
www.chaos-developer.com This is the website of the Chaos Developer headproject. A project which develop and provide software for private WoW servers. You will find there: ChaosManager ChaosWiki ChaosAdmin ChaosDatabase ChaosWoW ChaosWeb
Free and open chess liblary with very strong AI.
Cool consists of (a) a polymorphic object model written in C that checks the type of all objects at compile time (b) a container library implementing basic data structures like lists and strings and (c) an optional C preprocessor with a Java-like syntax.
New Cube engine, based upon the Cube engine from dot3 labs. new features will include: compatibility with cube 2 and 1. dynamic lighting better fluid animated .obj files animated textures
This is just a basic edit of the current DarkRP. Being used Publicly on Many servers. This will just be an Edit for servers to use. Will have many mods, SWep packs etc.
A 2D Top-Down MMORPG framework for creating console style RPG games in a multiplayer environment with modern operating systems
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
We are currently developing our embedded Ethernet/CAN/Zigbee libraries wich will target independent microcontrollers for industrial Control and data acquisition systems. Development environment : Windows/Linux and GNU tools like GCC (ASM, C, C++).