Project to to port common Java libraries like JUnit, Log4j, Crimson, Xerces, Xalan, Jakarta POI, Commons Lang/Collections/CLI, JSch, JZLib, BouncyCastle and JFreeChart on .NET Framework 2.0 using J#.
2D game creation software
Classic Edition of Open Zelda, a 2D game creation software. This project has been superseded by the Modern Edition, but recently the Player had DirectX code replace with SDL 2 and changes are still welcome. http://youtube.com/watch?v=zHs4zRkcua8 [Linux] http://youtube.com/watch?v=lU2Xe5ewgwA [OS X]
MrImage is a win32 raster image editing application. It is written in C++ using MFC and is based on CxImage. It is more powerful than MSPaint but still easy to use. * THIS PROJECT IS NO LONGER UNDER DEVELOPMENT *
- Project postponed -
libHFS was a cross-platform wrapper for highlevel filesystem functions including: links, file enumeration, device enumeration, directory traversal, and directory locations (Desktop, Root, System). CPT is this and more.
DyConnect is a cross-platform networking library for C++. Features include: synchronized variables for rapid development of networked games, multi-threaded TCP/IP, low-level UDP sockets, support for IPv4 and IPv6, and data compression.
EZirr is an extension in to the irrLicht graphical engine and the irrKlang audio engine by Nikolaus Gebhardt. It is now deprecated and development has been moved to the UADL project.
Frera is a base/framework for development of isometric 2.5D RTS games, like Tiberian Sun or Red Alert 2, primarily on the Win32 platform. The project was cancelled before it ever got started.
Fstats is a stats application built from the ground up to be light on CPU usage while being tracked.
A platform-independent, extensible, highly configurable collection of user interface components rendered using OpenGL
NO LONGER MAINTAINED (replaced by NoPtr at http://www.sf.net/projects/noptrlib). Small C++ smart pointer library.
Maze 3D is a game in 3 dimensions using the Irrlicht engine. it fonction on all MS 32bits windows
This library helps you avoid the use of raw pointers in your C++ code. The classes are proxies that provide strict ownership and reference checking, even in STL containers, and help eliminate resource leaks and dangling references.
Performance profiler for Amiga AACE/Tao Intent software. Works for source in both C and VP. Includes filters to convert data into cvs spreadsheets. (Compiles under Linux as well, but no Linux build system is included)
Randomedia is an action game developed in Argentina, in C++ and Lua. A game with sheeps, aliens, other weird stuff. Very old code (2003).
A complete tactical, real time, space simulator. This project as 09/31/2011 will be DISCONTINUED at SourceForge. We will move this project somewere and if you happen to get here I'll keep an updated link to the project site as soon as I can.
A very simple, very fast message board solution for your website. Easy to install.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
Squadd is a package of additions for the Squirrel language. It's a complete, powerful, template-based binding utility and a collection of useful class templates (unified stack operations, data types management). wxWidgets to Squirrel port is in progress
Unofficial VisualCLX patches for Delphi and Kylix.
XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures implemented in C++. Platforms: Windows, Linux. APIs: OpenGL 1.3+, Direct3D 8.1, Direct3D 9.0
This project was the port of the JOGL (Java bindings for the OpenGL API) renderer used in Ardor3D (3D engine written in Java) from JOGL 1.1.1a to JOGL 2.0. It has been inactive since November 2012 as it was merged with the trunk of Ardor3D in Github. Since Renanse abandoned the project, it has been moved here: https://github.com/gouessej/Ardor3D
A Windows installer for jUploadr, a java-based flickr uploader. This installer as been scripted with Eclipse and compiled with NSIS. ==> jUploadr Setup will be integrated to the jUploadr Project : http://sourceforge.net/projects/juploadr <=
Pure Python implementation of GOLD Parser Engine. GOLD Parser Engine is a LALR(1) parser with DFA tokenizer. It uses compiled grammar table generated by GOLD Parser Builder (not included - available on http://www.devincook.com/goldparser)