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A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.
JSimulator8051 é atualmente um interpretador assembly, que simula o ambiente do Microcontrolador Intel 8051. Escrito em Java. Futuramente será extendido para funcionar como um ambiente de desenvolvimento para microcontroladores 8051.
Multi-platform execution environment for applications (and libraries) based on bytecode (compile once, run anywhere). Support for multi-language and multi-paradigm. It intends to be an open alternative to the Java and MS.NET platforms.
THIS PROJECT IS STOPPED. This project is an unofficial C++ port of the Eclipse SWT. It provides a common GUI toolkit for writing Linux and Windows applications with the same source code.
An open source framework for php inspired in others like Java SE's API.
Open Tibia Control Panel is an web interface that allow the players of OTServ (Open Tibia Server) to registrer, create characters and modify them account online, by the browser, without needing the assistance of and Gamemaster or the Administrator of the
PyRobots is a clone of gnurobots written in python. The goal of this project is to complete a game with all the features gnurobots set out to have. PyRobots was started because gnurobots was abandoned for a while and has only recently become active.
Rank is used for ranking purposes. It accepts Math formulas for creation of rank criterias.
This game attempts to recreate the sport in a computer. For starters, we'll come up with a 2D sprite based game, but that may eventually change towards a fully featured 3D game with advanced AI, etc.
Robotic Script is a script for mIRC (www.mirc.com) made in Portuguese (Brazilian) targeting the heavy-irc-user. As IRC is more than a chat, it is like an community Robotic Script will provide a larger community experience.
SOLVE-IG (Secured Official & Legal Validation Encoded Illustrative Graphics) is a secure media administrative program for SuperWikia Alpha source code. Builds a streamline environment for robust media presentations and project-critical validation.
Sistema de monitoramento de redes.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.