Game backup loader for Wii and vWii
USBLoaderGX is a GUI for Waninkoko's USB Loader, based on libwiigui. It allows listing and launching Wii games, Gamecube games and homebrew on Wii and WiiU vWii mode. Its interface, based on the official theme from Nintendo Wii, is easy to use and perfect for kids and all the family. A lot of options are available and directly editable from the loader's interface. Installation : ----------------- 1. Extract latest revision to your /apps/ folder https://sourceforge.net/projects/usbloadergx/files/latest 2. If you want a channel on your console, and/or want to "return to" the loader when exiting a game: Download the forwarder for your console: * Wii: http://sourceforge.net/projects/usbloadergx/files/Releases/Forwarders/USB%20Loader%20GX-UNEO_Forwarder_5_1_AHBPROT.wad * vWii: http://sourceforge.net/projects/usbloadergx/files/Releases/Forwarders/USB%20Loader%20GX-UNEO_Forwarder_5_1_AHBPROT_vWii%20%28Fix%29.wad Then, install it with a wad manager.
Open Watcom C/C++ compilers and tools Fork
C/C++ compilers and tools to compile and build for targets DOS 16/32-bit, RDOS, Windows 16/32-bit, OS/2 16/32 bit, Linux 32-bit (x86), Netware running on host OS DOS, Windows 16/32/64-bit, OS/2, Linux 32/64-bit (x86/x64)
This is a port of the ebe programming environment to QT.
The ebe programming environment is a nice IDE designed for developing Assembly programs. It also handles C and C++ programs as well since there was not much extra effort. It used to support Fortran and this could return if people want Fortran. This project is an effort to recode ebe using C++ and QT. Originally ebe was coded using Python, Tkinter and Pmw, which worked out pretty well. The QT environment offers substantially better GUI controls. The most obvious difference is that Python ebe has a lot of separate windows, while the QT ebe will use 1 main window and a collection of dockable subwindows. This will make it easier to use.