native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.2.7 a C file (add it to your C or C++ project) with 8 functions: - beep - notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF8 UTF16 - native code creates the graphic dialogs - enhanced console mode via dialog.exe - basic console input unix (command line calls) ASCII UTF8 - applescript, kdialog, zenity - python + tkinter + dbus - dialog (opens a console if needed) - basic console input click the tab 'Files' for prototypes help helloworld * * * I am also the author of toot http://github.com/vareille/toot cross-platform command line tool & C C++ library to make reliable beeps * * *
The MSX emulator to experience MSX differently. blueMSX is a cycle accurate emulator that emulates all generations of MSX computers as well as SVI, ColecoVision and Sega SG-1000.
MDump is a .NET program that automatically merges multiple images into a single image file, making it ideal for dumping a series of images onto an image board. MDump can also break the combined images back down into the originals after download.
A list box control for .NET that is designed to contain either a list of files, or a list of folders.
The Game Incubator provides all you need to start a video game from scratch. It has a user-friendly interface to code with and does all the dirty job for you. So you can remain focused on one thing: making a great game!
A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly. Development moved to: https://bitbucket.org/C3/quadtree/
A 3D rendering / entity engine
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
Inspired by JUnit, csUnit brings the power of unit testing to the .NET framework. csUnit is your key to unit testing and test-driven development using .NET languages such as C#, Visual Basic .NET, Visual J#, or Managed C++.
Functional integration of Hop (SourceForge project Hopper) for Visual Studio.NET. The aim of this project is to simplify the usage of Hop by making selected functions accessible inside Visual Studio.NET.
Provides native Win32 open source ports and utilities
GnuWin provides Win32-versions of GNU tools, or tools with a similar open source licence. The ports are native ports, relying only on libraries provided with any modern 32-bits MS-Windows operating system, such as 2000 / XP / Vista / 7
Simple, but powerfull Jabber communicator written in C#
libmng -THE reference library for reading, displaying, writing and examining Multiple-Image Network Graphics. MNG is the animation extension to the popular PNG image-format.
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
Cronômetro com funções úteis para apresentações.
OpenTTY will provide a free, software-based Baudot TTY communications protocol implementation, including encoding and decoding solutions. These protocols will enable any computer to communicate with TTY devices.
after.earth : a 2D retro-style action-oriented MMORTS in space.
The RenderTech Engine is a Engine designed for 3D Realtime Applications with C++ and DirectX 9 for Win32 Platforms. It will include everything you need, to programm Games but also for Graphic Demos.
Java Decision Diagrams (BDD) libraries: JDD and JBDD
This project used to contain two decision diagrams libraries: - JBDD: a Java interface to two popular BDD libraries, CUDD and BuDDy - JDD: a native Java library supporting BDD, Z-BDD Both projects have now been moved to bitbucket.org: - https://bitbucket.org/vahidi/jbdd/wiki/Home - https://bitbucket.org/vahidi/jdd/wiki/Home If you are wondering why the move was made after 14 years (!!) on SourceForge, I suggest you read this article: http://arstechnica.com/information-technology/2015/05/sourceforge-grabs-gimp-for-windows-account-wraps-installer-in-bundle-pushing-adware/
The purpose of this project is to develop an engine for running web based Interactive Fiction (also known as text adventures) and to develop a XML based Interactive Fiction Markup Language (IFML).
Allows a user to keep their Winamp Media-Library Meta-Data (like rating and play count) through file moves and renames. For detailed instructions, visit the website.
Feed Launch .NET is a feed editor for RSS 2.0 and ATOM 1.0 feeds.
Feed Launch .NET is an open-source feed editor for RSS 2.0 and ATOM 1.0 Feeds. Full graphical interface allows for seamless feed management and feed creation, including uploading feeds via FTP. Feeds are automatically saved in XML format. Project released under GPL.
A library for drawing 2D primitive shapes in XNA. The library has methods for drawing pixels, lines, rectangles, filled rectangles, circles, and arcs. Development moved to: https://bitbucket.org/C3/2d-xna-primitives
JetaShot! is a cross-plattform Deathmatch Shooter under zlib/libpng License in planning/pre-alpha process, so far where using Ogre3D (www.ogre3d.org) as a rendering engine and OIS for input system. Squirrel and OpenAL are being discussed.
AudioPlayer is a DirectShow based media player capable of playing MP3, MPGA, WAV, MIDI, AU, WMA and ASF sound files as well as WPL, ASX, WMX, WAX and M3U playlists. Internet media is also supported and no install is required. All in less than 100KB.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)