A gathering spot for terminal emulators written in RealBasic and specifically mud clients. As a starting point, we provide RB Terminal Emulation Suite, an extensible frame work for developing terminal emulator clients.
This is an XML-RPC client implementation for the popular REALbasic programming environment.
Raven WebMUD is an attempt to restore the \"good old days\" of MUDding by bringing it to the web, but still with the easy, simple interfaces and complex interaction that the old MUDs offered.
RealCalendar is a RealBasic project to provide a subclass, module, window, or plugin to provide calendar functionality so that people can set a date easily in PIM, project or any other app. This is the first of a series of open source projects sponsored b
A game in which players program and design robots to battle with each other. Based on the original Mac game by David Harris and Lucas Dixon.
The scalable Java DB Client is a customizable java application where fields and general DB info is entered in a config file and the proper GUI is generated at run-time. Entries can then be added, and a final submit/update to the (PostgreSQL/MySQL) Databas
A program to help Search Members on Dragon-Impressing games to organize all their information.
A suicidally ambitious cross-platform reimplementation of UnrealEd and its derivatives.
This project involves the development of software to manage tournaments of Z-Man's collectable card game Shadowfist. This will include several modules including a Tournament Organiser to track players, do automatic matchups, and calculate scores.
SkyDraw is a raster image editor developed with the wxWindows cross-platform windowing toolkit. The final supported platforms will include Linux, MacOS (8/9/X), and Windows. Features will include layers, channels, transparency, and potentially plugins.
Slick Linux by Cellocity Based on Fedora Core 6. Using the Kernel 2.6.18. with only basic core elements needed to operate. Slick is just that it's slick because it's striped down. It will have full compiling and running features. It will come with YUM.
Use SubPlay to look at your movies with subtitles on your Mac (Mac OS X or 9 and maybe) and it'll maybe support Windows later... SubPlay is being developed with RealBasic (download here: www.realsoftware.com) All of the most common subtitletypes shoul
TclAE enables Tcl applications on the Macintosh to use AppleEvents for communication with other programs and for the AppleEvent Manager to communicate with Tcl applications.
The Skin is realtime worms-like (remember that one, don't you? :) multiplayer shoot-'em-up.
The Tk to HTML converter presents a set of standard TCL-level Tk APIs, but instead of creating an X11 window, it outputs HTML forms which reproduce as closely as possible the original Tk user interface. Tk to HTML Is intended to let you "port" existing
Tumaz could just be the best RPG ever. Written in C, built on Mac, Win32 and Linux. If only I could finish the damn thing ;)
TuxTables a program for teaching children their timestables.
An excercise in construction of self-modifying, self-exploring reflective system. The approach is to use autonomous code snippets inspectable and mutable by other code snippets, plus a hierarchy of their abstractions.
The UT Cache Mover provides a simple perl script (which should work with minimal modification anywhere) to move files from your UT Cache directory to more permanent locations.
Uprising is the attempt to bring a Networkable clone of the teaser Macintosh Game: "Escape Velocity" to the Open Source community. It will be re-released into open source when the first version is feature complete. Parts have been released under GPL
We are developing a suite of software to control USB I/O devices. Initially the support will be for Windows and Linux hosted Human Interface Devices (HID) although hopefully this will extend to virtual comms. port control in the future. API coming...
VisLua is a full featured IDE for the Lua scripting language written in Lua. VisLua supports full context debugging, syntax highlighing, and many other advanced IDE features.
WoD is a 3D gaming platform built on top of SDL. The platform includes dynamic scripting for the game engine, AI, widgets(for game settings and others), configurations, and so on. Eventually a test game will be built to show off WoD.