MicroLua brings Lua on the Nintendo DS for easy programming
MicroLua brings the programming language Lua on the Nintendo DS for easy and fast development of beautiful homebrews! Based on brunni's µLibrary, µLua is a Lua interpreter featuring fast drawings and many important functionalities. You can exploit your Nintendo DS with the simplistic yet powerful Lua language! On your cartridge, MicroLua is a NDS executable that shows as its frontend a great graphical shell from which you can explore your cartridge and run Lua scripts written for µLua. µLua already benefits from an impressive collection of homebrews, from a complete and expandable MicroLua IDE to enjoyable games, produced by an active and helpful community.
Mosint is a single player/multiplayer game featuring deathmatch, capture the flag, last man standing... It does not intend to be a quake/unreal clone, as it focus in playability with a top view of the fighting stadiums and a fast action with hundreds of
An image manipulation tool for Commodore 8-bit computers' graphic formats.
Log parser for NATDet
A log parser written in PHP to parse and store NATDet log in PGSql. It's a command-line tool.
NModule is an extensible plug-in framework for the .NET framework. It is an abstraction layer on top of the reflection API. It uses roles (defined by the application) to determine how to use a module.
Dreamcast port of the NXEngine
3D Engine technology with partial tools developing kit.
What is NanoEngine technology? NanoEngine technology is the 3D Engine of building 3D world at a subatomic level. A basic definition: NanoEngine technology is the engineering developer of functional systems at the molecular scale. This covers both current work and concepts that are more advanced. In its original sense, 'nanotechnology' refers to the projected ability to construct items from the bottom up, using techniques and tools being developed today to make complete, high performance products with using DirectX technology and GPU Geometrics Shaders. The Engine is supported different platform (Windows - Xbox - Web - PSP - Mac)
NATIVE SPIRIT is an adaptation of Duranik's Atari Jaguar NATIVE DEMO with a main objective of replacing all graphics from the original side-scrolling shooter.
One of the first secure telephony programs. Not limited to VOIP but can also directly encrypt a telephone line by using modems. Calls are encrypted using Diffie-Hellmann key exchange and several symmetric ciphers. Download is possible from Germany only, see homepage
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
Advanced version of the classic snake game. The improvements that compose the game could be, the diverse modes, lands and obstacles of game.
This project is a RPG game for NintendoDS (initially). Some of its parts are C++ portable, wich can be used to export [if applicable] project to other plattforms.
A C++ wrapper for SDL
This project is an effort to develop open source software for all old platforms, like MSX, Commodore, AMIGA, Atari, ..... and collect technical information about old platforms, keeping the "old skool" flame alive.
Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
O3CW consists of o3cw server and o3cw plugin for OpenOffice.org applications. O3CW allows to work on the same document for multiple users at the same time providing real-time changes view, store docs, charges share, rights management, document protection
OpenPandora Apple ][ Emulator ported from Beom Beotiger's linapple source http://linapple.sourceforge.net/
OpenXDK is an Open Source, Free, Legal Xbox Development Kit. OpenXDK is being developed to facilitate hobbyist and "homebrew" coding for the Microsoft Xbox and providing a free alternative to the official Microsoft XDK.
Orange Engine is a heavily modular Game Engine written in C#/XNA to be quite flexible yet very easily usable by even the most inexperienced of users. It is intended to be a learning tool and an engine used for relatively non-process intensive games.
This project aims a quite simple purpose... create a simple GUI front-end to a simple PostgreSQL DBMS back-end to manage all datas needed in a oratorio, also with barcode card for bar payment.