Allow PC users to see image of the movies (\'virtual screen\') and 3D games at far distance (that mean bigger size of objects !). For realtime 3D applications (games) it allow even to determine relative distance between objects without using keyboard
WebGoo is the Internet browser was working from 1999 and was named as the first Net-M@X been changed its name to WebGoo and program development program has been programmed to open more than one location and shake the idea was basically add additional
8088 Software Development Environment for the .NET & WIN32 platform. Program and control the windows pc with 8088 ML. Assemble, Disassemble, Emulate 8088 Assembler. Realtime I/O
Aleph One is a highly sophisticated program for generating fractals. Some major features are: A built-in expression generator, 32-bit colouring schemes for the fractals, multi-threaded and multi-server rendering! WOW! And lots, lots more...
Assembler Laboratory (ALab) is an assembler IDE. At this moment it resembles a target for an archeological expedition.
Transfer binary files through e-mail or newsposts with 25% less traffic than Mime or UUEncode.
A 3D engine being designed in parallel with a FP vehicle combat game. This open source project includes the core engine, level preprocessor, and other utilities needed to complete the game. The game specific source will be released at a later time.
This is a windows version of my Linux disassembler. It is an old version, no where as good as the Linux version.
Delphi port of "maplay" version 1.2. Play mpeg audio from your Delphi project without any external libraries or DLLs.
FFFF is the fastest Win32/OSX/Linux/IRIX Mandelbrot generator. Features OpenGL, realtime zoom, SSE/AltiVec QuadPixel, SSE2/3DNow! DualPixel calc, FPU per pixel calc, GPU asm (Fragment/Vertex) calc, multiprocessor support, and benchmarking. Opt asm code!
GImageView is a GTK+ based image viewer which supports tabbed browsing, thumbnail table views, directory tree views and drag and drop. It also support movies using the Xine library and MPlayer, and supports images in compressed archive formats.
JaneNES is portable, cross-platform Nintendo emulator using Allegro, SDL and OpenGL support.
MVDSV (MultiView Demo Server) - most popular QuakeWorld Server in the world with it's ability to record every player's point of view in a server side demo. Includes: mvdsv, qwdtools (demo tools), qwdplayer (client - removed, use http://ezquake.sf.net).
Mario is a Nintendo® GameBoy emulator for PalmOS, Java, Java Micro Edition (J2ME), Microsoft Windows, Mac OS X, Linux, and POSIX platforms.
Medit is a text editor which supports many languages specially the arabic language
Nemesis is a tiny real time operating system kernel based on x86 PCs. Its main purpose is to serve as a simple but realistic example of an real time OS kernel running on real hardware..the purpose of this is that it can be embedded in small devices lik
PacMan2 - The Family - Network Edition - Arcade game - opensourceware version of Pacman with NEW DESIGN and LOTS OF DEVICES (program's engine has got script executer - Squirrel(R)), in 2D version, semi-3D version and under development fully 3D It can be played by 2 players at the same PC or in multiplayer mode over the LAN-network (TCP/IP protocol, uses sockets)
A trainer (hacks!) for the game Dead Space.
RAMvader-DeadSpace is an opensource trainer for the game Dead Space. It has been developed using C# (WPF for user interface, p/Invoke to make calls to lower-level Windows API) and some Assembly instructions. RAMvader-DeadSpace uses the RAMvader library to have access to most low-level trainer functionality, such as performing reading and writing operations in the game's memory space. RAMvader-DeadSpace is actually a project created to showcase the power and ease of use of the RAMvader library. Please see the project's video for a demonstration of the 'hacks' provided by the trainer.
A trainer (hacks!) for the game Trine (Enchanted Edition).
RAMvader-Trine-EnchantedEdition is an opensource trainer for the game Trine (Enchanted Edition). It has been developed using C# (WPF for user interface, p/Invoke to make calls to lower-level Windows API) and some Assembly instructions. RAMvader-Trine-EnchantedEdition uses the RAMvader library to have access to most low-level trainer functionality, such as performing reading and writing operations in the game's memory space. RAMvader-Trine-EnchantedEdition is actually a project created to showcase the power and ease of use of the RAMvader library. Please see the project's video for a demonstration of the 'hacks' provided by the trainer.
ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_.
ZoftOS is an educational operating system aimed to provide a case study on building an operating system that is similar to the *NIX and (most likely ) embedded configurations.
HALT is a developer friendly programming and simulation environment for the Motorola 680x0 family of processors. Targeted at academia, it is centered around ease of use and utility.
Rejacker is an toolkit set for PE repair, manualy optimize after unpack.
To make life easier for embedded systems engineers working on Hitachi targets, KPIT offers GNUSH & GNUH8 tool chain with free technical support to the European GNUSH & GNUH8 community. Visit http://www.kpit.com/products/support.htm for more details.
Graph.h is a graphics library for ModeX graphics in TurboC. ModeX is a 320x240 screen mode with 256 indexed colors out of 262,000. There are four graphics pages available. Must use in TurboC and in DOS. main.exe demonstrates graph.h's abilities.