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PyCSel is a Crystal Space level/model editor written in Python.
PyDADL stands for Python Distributed Application Development Library, it's a framework that aims to be a helper for GUI development and deployment. PyDADL uses Qt as graphical toolkit.
PyRay is a raytracer fully written in python. At the moment it supports spheres and planes, omniLight and directional lights. Diffuse and specular shading are integrated and reflections. This project is aimed to be user friendly and for beginners as I am
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Python PS3 support library, primarily designed to support game development under Linux. At its core, there is an optimised SPU alpha-blended blit for fast 2D rendering, and also offers full support for multiple game controllers and sound playback.
A DirectX based graphics/physics engine
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
This is an open source, open platform video game editor specifically suited for spline based generated terrain, with collision detection, surface types and AI racing lines. It is multi-branched and can branch to and from multiple branches.
A program that makes Graphics and Tables of a formula for giving the aproximated value of a root.
RTT which stands for Ray Tracing Toolkit, aims to supply a high level interface to fast ray tracing in python.
RealShader is a Real Time Shader Designer Integrated Into Visual Studio
a simple c/s framework software to play Reversi game also known as Othelo, with a well developed AI client, one could develop his/her own client too. Please refer to https://github.com/aijunbai/reversi.git for possible updates.
C++ Frontend for the RenderMan Interface
partitioning backup recovery and all kind of boot loaders
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SDL_VideoGL is an alternative API for the SDL video subsystem. The two APIs are very similar. So the learning curve is minimal. The incentive to use SDL_VideoGL is that it uses OpenGL on the backend to acheive a faster rendering of graphics.
SIEGE is an event-based game engine designed with modularity in mind - one can, for example, swap out the DevIL module for image loading with FreeImage. SIEGE comes with physics, audio, graphics, AI and more, in a cross-platform fashion!
Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
Provides a full featured multi-layer graph canvas with customizable grid and non-pixel based coordinate systems.
Scicos-HDL is a tool to design digital circuit system; it integrates the hardware circuit, algorithm and Scilab/Scicos environment as a plat for digital circuit design, simulation and Hardware Description Language generation.
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Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
Sharp Tile is a tilemap editor for editing tilemaps for games. The Program produces different kinds of map arrays depending what language your game uses.
The Objective-C Interactive Simulation Abstraction Layer
SimpleTK is an open source Simple ToolKit (set of graphical user interface components or widgets) for the X Window System. It's aims is to be Light, Simple, Ergonomic and Fast. It is writen in C/C++ language.
SoftArt has been moved to google code server. Check http://code.google.com/p/softart/ please.
Sonora is a port of the PopCap Framework to Mac OS X. Sonora is an OpenGL and SDL based game engine that includes everything a developer needs to quickly create 2D games.