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MetaCraft uses model driven architecture to define and generate a modern real-time strategy game.
Metabolsim is a Real-Time Strategy game, where the battle field is the human body. You have to fight the incoming viruses, build and upgrade organs, and manage the food you get, so that your character spends a long and happy life !
This game will be based on a 1950-1960 mobster's in N.Y.city,almost like the godfather but with a little more to it you will be able to create your own guy or girlwith many of shirts shoes and pants to choose from.
Games like Space Invaders and the popular Phoenix game for TI calculators are great fun, but such side-scrolling games are not as popular in the PC environment. Our aim is to create a new and innovative side-scrolling arcade RPG.
Open source sequel to the well known 80's and 90's game - Montezuma's Revenge and Montezuma's Return. We need your help to make the next big sequel!
Mosint is a single player/multiplayer game featuring deathmatch, capture the flag, last man standing... It does not intend to be a quake/unreal clone, as it focus in playability with a top view of the fighting stadiums and a fast action with hundreds of
MultiTank is a 2D network 'Tank'-game that uses a 3D environment, but the view would be 2D looking down at the tanks on the ground. The goal is to kill other tanks by firing rockets at them.
Space shooter videogame developed using DirectX. The gameplay is very simple, you must destroy all the asteroids before they reach the home-base.
This is an action-adventure computer game project we are creating in school about the secret history of the library of Alexandria.
3D Engine technology with partial tools developing kit.
A Sega Dreamcast/Naomi Emulator...built from the ground up.
The Necrogenesis MMOG Project aims to provide a 3D fantasy life simulation along with aspects of RPGs such as skill training and monster fighting.
This project allow designers to quickly develop multiplayer online role play games (MO-RPG) client and server. Client and server use standard C++ and run on Windows and GNU/Linux platforms.
OSL-CAD (Open Source LEGO CAD) is a CAD-System used to create LEGO-Models. The whole building process is done in a 3D-View, allowing the user to see what he's doing.
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
OgrePx set the link between 3d engine Ogre and PhysX Physics System. WARNING! Now, there no any stable release, and I don't recommend you to download anything. Check it at July 2008.
A carefully documented and maintained journal of the trials and tribulations of a group of young developers, who are determined to produce a .NET Managed DirectX 3D engine worth talking about, and a complete server/client network framework.
On Stop surely a show stopper.
OpenRTS is a real-time strategy game with a powerfull editor
OpenMH (Open Multi-Head) is an open source, multi-monitor management engine for use with DirectX/OpenGL applications and game clients.
Operation City 21 is a full Half-Life 2 conversion mod, about Adrian Shephard's travels in the new world ruled by the Combine. The game takes place during the timeline of Episode Two in City 21, another Eastern European city near City 17.
Origami Wars is a 2D turn-based strategy game. Gameplay is inspired by the Heroes of Might and Magic series and the Civilization series. Players' armies will consist of origami figures like tanks, airplanes, boats, even origami animals.
VB.Net + DirectX powered game creator with access to game engine source for creating Windows based MMORPG games. People can either modify the engine to create an MMORPG or they can just configure it through a game creator interface.
ParaDef (Parametric Definition System) is a complete CAD/CAE/Product Development solution. ParaDef encompasses all aspects of product development into a single IDE, enabling rapid development of new products and in-depth analysis of existing solutions.