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This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.
To create an open source and openly developed mmorpg
FOSSMMO (release name tbd) is a project aimed at two things. The first is to create an open sourced MMORPG with compelling and fun gameplay requiring modest system specs. The second is to develop in an open and well documented way to help others learn the trade of game programming.
FOSSMMO will be developed using python. While python is not a common language for game development I'm a fan. Also I recently watched...