Showing 8 open source projects for "self-host"

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  • 1
    ...Project Homepage: http://simulrr.sourceforge.net The SRR Framework has been used by the SrrTrains v0.01 project Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c Home of SrrTrains: https://lc-soc-lc.at/host
    Downloads: 0 This Week
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  • 2
    FLAW
    ...It can be played by up to 5 players simultaneously. The goal of the game is to survive as long as possible while more and more fireballs appear in the arena. Gameplay is simple and self-explanatory. The desktop version is available on Windows and Linux - an Android port of has been made by David Lee Evans (https://github.com/DavidLeeEvans/FLAW) The game and all of its assets are licensed under the GNU General Public License Version 3 and may be modified, copied and redistributed under the terms of this license.
    Downloads: 0 This Week
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  • 3

    MekArcade

    Mighty 34th century meka action from TeamXbow

    A Meka shooter built on Red Eclipse set in the 34th century that aims to emulate the online game play in the Xbox classic, Mechassault. Things may have appeared quiet but there has been a lot going on in the back ground. Firstly Quinton has rolled the codebase into RE in a way that MekArcade will be able to be spat out easily from RE. Secondly we have a bucket load of meka & character models, which you can check out in the RE modelling forums at freegamedev.net. Lastly we have been working...
    Downloads: 0 This Week
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  • 4
    Messaging library for multi-user / real-time collaborative applications. Server side logic in php, realtime communication between clients. Short learning curve, host everywhere, pass firewalls, no installation. Applications: chat, collaborative apps, games...
    Downloads: 0 This Week
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  • 5

    Gametable

    Multi-user whiteboard emphasizing simplicity.

    ...Draw directly, or place images, that all connected users can see and manipulate. RNG/dice functions supported, infinite table size, a few Z-order layers, pointer tools visible to everyone connected, stand along host server, and basic tagging and drawing tools. It specializes in simplicity, virtually no learning curve, and ease of use. Shared image files auto-propagate to other users (and only images, no other file type will propagate), which allow them to use a local cache to view shared spaces.
    Downloads: 2 This Week
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  • 6
    Second Life Cross Sim Messaging System utilizes the Google App Engine to as the medium to send/receive and persist messages to allow prim/script communication across sims
    Downloads: 0 This Week
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  • 7
    This page will host every project released by the Brazilian Tremulous Development Team.
    Downloads: 0 This Week
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  • 8
    A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
    Downloads: 0 This Week
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