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Develop an experimental framework for simulated multiplayer (model) railroads.
It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces.
Project Homepage: http://simulrr.sourceforge.net
The SRR Framework has been used by the SrrTrains v0.01 project
Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c
Home of SrrTrains: https://lc-soc-lc.at/host
Counter-Strike Global Offense Web administration:
View Online players
kick them, ban them
view live game
talk with online players
and use any rcon commands.
This was made for CS:GO, but probably works for other steam games that uses the same protocoles (like Counter-Strike Source)
This was based on protocoles made by SourceQuery:
https://github.com/xPaw/PHP-Source-Query-Class
...Each map features different types of power ups, active turrets, and some further extras. Fast reflexes and advanced dexterity will lead you to victory.
Now download the game and use the innovative matchmaking lobby to start a match against your friends!
A multiplayer First-Person-Shooter game built in Java 3D
The system is divided into two parts: the client and the server.
Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts.
The server can be running anywhere on the network. ...
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Stats tracking for the Warcraft3 custom map "DotA Allstars". The system will record well behaving players and enable casual players to have balanced games while they still keep all power over their games. The system is similar to the original dotArank.