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2D isometric MMORPG using the SDL framework. Daimonin offers a free public server at https://www.daimonin.org . A Unity client is also in active development.
This contains tools to make running a Super Tux Kart server on Linux easier. If you need server hosting we offer this: https://supertuxkartfans.gameplayer.club/HostSplash/
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PLEASE NOTE:
Downloads and repositories have moved to GitHub at
http://github.com/megaglest
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MegaGlest is a free real-time strategy (RTS) game. It's fun to play in both single...
Alternative Teeworlds Client with many exciting features!
A modified client for the open source online multiplayer game Teeworlds, featuring a Lua API. Other highlights include smooth UI design, an identity management system, A* path finding for race maps and a great customizability.
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A fantasy real time multiplayer strategy game with player scripted AI
Rule your kingdom, explore the world and battle your enemies in this real-time strategy game in a fantasy setting.
But unlike most real-time strategy games you don't micromanage every unit. Instead you programm their behaviour with lua scripts. Then you only give rough objectives and watch your units struggling to make sense of it. Imagine your archers firing arrows at the enemy and then fall back behind tough warriors which huge shields to block the enemy return volley.
Only a...
Lips of Suna is a tongue-in-cheek action RPG. It's an open world game that focuses on action heavy and versatile gameplay, dynamically changing game world and ease of customization and modding.
SuperRacing is a 3D racing game ,use ogre for render,and ode for dynamic system.openAL for Audio system. support Multiplayer,support drift,and Nitrous boost .
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Engines of War brings you nonstop RTT action from the first second of the game. It is inspired by DotA's gameplay, but free content on the Spring Engine! Developers, check the trac page: https://sourceforge.net/apps/trac/enginesofwar/wiki/
NOTE THAT THIS PROJECT HAS MOVED TO GOOGLE CODE https://code.google.com/p/bitfighter/ Bitfighter is a really fun (!) multiplayer shoot-em-up with customizable ships and Robotron-like controls. Solid networking for great Internet playability.
The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
Examples how to make basic and clever addons and gamemodes using GarrysMod. Also in our svn repository there is a list of stuff maded by members of gmodspain.com. Those files enable future improvement and modifications for lua coders.
After gaining some experience in developing online games, this project is being remade in C# and XNA to ease the development process. Additionally, we now use a P2P architecture instead of Client-Server.
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.