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The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
After gaining some experience in developing online games, this project is being remade in C# and XNA to ease the development process. Additionally, we now use a P2P architecture instead of Client-Server.