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Star Trek Frontline Combat (in short STFC), is a web browser game set in the Star Trek (tm) universe. Based on the original code of Star Trek Galaxy Conquest (STGC in short), the game has been largely modified and improved (at least we hope so!) during four years of development.
A real-time, mob, rpg. Similar in play to Mafia Wars. Gamers build their own gang, fight other players, do jobs to gain rewards, strength, exp, with the goal of growing one's gang. Players can up stats by visiting markets, or donating to game site.
Its turn based, web-browser, fantasy MMORPG written in PHP5 and MySQL4 (or higher) (but may work with many other databases) with Smarty Template Engine (v3.0rc3), ADOdb (v4.992) and PHP Mailer (v5.1). Based on Vallheru (v1.3).
Examples how to make basic and clever addons and gamemodes using GarrysMod. Also in our svn repository there is a list of stuff maded by members of gmodspain.com. Those files enable future improvement and modifications for lua coders.
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This is new reincarnation of all-known xNova project. In the "Regenesis" we want to summarize all best from space-MMRPGs such like Unificant Wars and OGame. All development is carried out with Java (Hibernate + J2EE) + Haxe + ExtJS.
Stats tracking for the Warcraft3 custom map "DotA Allstars". The system will record well behaving players and enable casual players to have balanced games while they still keep all power over their games. The system is similar to the original dotArank.
A Roman Senate Simulator with many automated RPG elements as well as RTS elements. Minimal human moderation required for play. AI battles, legislation, negotiations, deity worship, character creation, assassinations, offices, titles, and more.
It's a browser based space mmorpg game called Pulsar Online. It was launched in mid 2011. Game is playable, functional, although it lacks some planned and required features like port raiding, better UI, more RPG and so on. All PHP developers are welcome to develop new functions and fix old bugs.