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An open source reimplementation of the Among Us Server
Impostor is an open source reimplementation of the Among Us Server, written in C#. It is among the first Among Us private servers with support for Steam, Itch, Android and iOS. It is a full replacement of the game's official server, so you can expect all of the game's features to be included, and the same fun playing experience. The difference of course is that you get to play on a private and secure server.
TKD Scoring Wi-Fi Server supporting Android and IPhone clients
...Everything works perfectly, looks great!” encouraged us to make it public for everybody
Like any scoring system the “TKD Scoring Wi-Fi” system has few basic components:
*TKD Scoring Wi-Fi Server(PC or Android)
*TKD Scoring Wi-Fi Client(Android or IPhone)
*TKD Scoring Wi-Fi Remote Score Display (Android)
Our primary page is currently at https://manasource.itch.io/source-of-mana so please visit us there to learn more and download the game.
Source of Mana is a classic 2D MMORPG that uses Godot 4 for its client and server components. Our graphics are made with a variety of tools, primarily Gimp, as well as Tiled for maps. Development is heavily focused on establishing a solid technical foundation, including advanced client-server synchronization, efficient asset management, and support for a...
http://templates.services.openoffice.org/en/template/lulucom-cd-dvd-label
(another very old app, server side code was lost)
SpaceNOutX is a flash/php based game that (will) let players carve out their own piece of a a virtual universe. Creating a new user and the map system should work. Load the map then zoom waaaaay out to see probably the coolest thing about the game so far. This version is being compiled from several previous versions from Android, BASIC, and ActionScript.
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GameServer is a sophisticated, game server designed for online games
GameServer is a sophisticated, game server designed for massively multiplayer online games. Built with a C++ core and extensible Python scripting, it provides solution for managing persistent game worlds with real-time player interactions, advanced networking, and comprehensive monitoring capabilities.