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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
A rebuild and update of the Crossfire RPG of the ageing codeC to a modular C++ design with the intention of being dropped in replacement the existing Crossfire code base on completion.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
This application allows you to spawn up to seven Diablo 2 LAN bots that will connect to your hosted Diablo 2 LAN game. It is not meant and will not work with Battle.net. The application is coded in C++ and compiles under Linux and BSD.
Thanks to Rich Skrenta releasing the source in May 2009, there is now a chance for the rest of us to look at Olympia and maybe fix it up to run a game again.
The Ares Project is a real time strategy game project focused on competition (esport). It has to have a fast, nervous gameplay, and to be well balanced.
✿ More projects here: https://sourceforge.net/u/jorgerosa/profile
IMPORTANT: This football game is yet in an earlier development stage! (Scratch)
A simple to play soccer game project, based on the oldies, but with actual machines graphics. Main idea is based on the "Sensible Soccer" and "Football Glory" Commodore Amiga classics.
A 3D-Computergame where you have to ride a vehicle which entails a wall. It's not anlike other LightCycle- / Tron-Games, but has some major differences, like riding inside a Sphere and making curves instead of lines.
Stats tracking for the Warcraft3 custom map "DotA Allstars". The system will record well behaving players and enable casual players to have balanced games while they still keep all power over their games. The system is similar to the original dotArank.
This is a two player, console based, game played over LAN. One player guesses a string given by second player and then second player's turn comes to guess the string.
Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games. The code being completely portable to almost all widely used Operating Systems including Linux, BSD, Solaris, Mac OS X, and Windows.