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A Roman Senate Simulator with many automated RPG elements as well as RTS elements. Minimal human moderation required for play. AI battles, legislation, negotiations, deity worship, character creation, assassinations, offices, titles, and more.
Valkyrie is an open source game that is based on the old game released by Hoopy Entertainment entitled "ARC". The ultimate goal of this project is to see how different developers implement items in to this Alpha open source version.
A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
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Condottieri is a web based, multiplayer game, inspired in Avalon Hill's classic "Machiavelli". The game is set in Renaissance Italy but it's easily adaptable to other scenarios and eras as long as the rules are like the ones in "Machiavelli".
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
Mulit Deviania is a clone of Devana. A Browser Stragegy game. Original game https://sourceforge.net/projects/devana/ Focus is on bugfixes, security and scaling.
LinkSphere is being developed using the the Open Toolkit Libary (OpenTK) as an Open-Source RTS/Shmup/music-game, inspired by Darwinia, Gate 88 and Rez.
JapanSNS is localized version of [english] UCenter Home version 2.0 , discuz 7.2 and above, it is a powerful open source social networking system, more powerful than facebook or mixi with many addon applications including many multiuser games.
The Glou (Game LOUnge) Project is an open, cross-platform game lounge system, used to play online with people from around the world, browsing through and easily joining multiplayer games.
SAMP Voice is an add on to San Andreas Multiplayer, It enables Voice Communication via your SA:MP Server and a seperate Client at the cost of only ~2200 bytes per second at 8000 16 bit samples per second, It uses RakNet and RakVoice
Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.
This is a Python based mini-game framework that supports the Wii Remote as primary input. It employs PyGame, PyOpenGL, PyBluez, and a Python port of Wiigee.
PyFPS is a 3D MMORPG video game. It combines the concepts of MMORPG games with classic FPS online shooters. The project is written in C++ and uses the Ogre 3D engine [http://www.ogre3d.org].
SLiteChat is a completely open source text-only IM/chat client for use
This project will be end-of-lifed on July 1st, 2015
SLiteChat (pronounced "slight-chat") is a completely open source text-only IM/chat client for use with Second Life. Use it to talk to your friends without having to load up all of those heavy graphic goodies. Useful for those at-work times!
SLiteChat is a text-only view for Second Life which is focused on in-world IM support.
What it is:
SLiteChat is a lightweight client which allows you to connect to the Second Life system and perform local chat and instant messaging with avatars in-world.
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The Linux Game Server Project is an effort to create an Open Source Virtual Game Server. This project leverages the flexibility of VMware, with the combined brawn of Debian to provide a versatile and easy use Web Managed Game Server platform.