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Develop an experimental framework for simulated multiplayer (model) railroads.
It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces.
Project Homepage: http://simulrr.sourceforge.net
The SRR Framework has been used by the SrrTrains v0.01 project
Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c
Home of SrrTrains: https://lc-soc-lc.at/host
Free Minecraft Servers tweaked for a lag-free experience!
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- One Server Supports all 1.4.x, 1.5.x, 1.6.x, 1.7.x, 1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12, 1.12.2 clients all at the same time.
- Fully Supports Linux, Windows, and Mac OS X.
- Officially supports the MineOS Web UI created and owned by Will Dizon (this project however, is not affiliated with the MineOS Web UI nor William Dizon).
Text Browser-Based MMO is a project with with forum integration.
TBBM (Text Browser-Based MMO) is my personal bachelor's degree project which aims to integrate activity on forum, such as posting, liking, helping others etc., as a reward for possible energy (or some kind of resource) points in-game to promote community interaction, which can also be not related to the game itself.
Hopefully this way communities can be much more active and interactive, than just sticking to the topic they are about, expanding the possibilities and offering a lot of fun...
Romulan is a MMO web game. I'd like to borrow some new ideas from Heroes & Civilization rather than just doing a clone of the OGame. The goal of the project is making it easily deployed and fully customized, letting everyone setup universes of their own
Transform your applications and workflows into powerful agentic systems at global scale.
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TBattle is a multiplayer Tetris™ like game. Up to five players at once can play in a battle where the players decide the game speed. Check out the projectweb page for more information.
This is new reincarnation of all-known xNova project. In the "Regenesis" we want to summarize all best from space-MMRPGs such like Unificant Wars and OGame. All development is carried out with Java (Hibernate + J2EE) + Haxe + ExtJS.
Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.