Create IT quote templates, automate workflows, add integrations & price catalogs to save time & reduce errors on manual data entry & updates.
ConnectWise CPQ, formerly ConnectWise Sell, is a professional quote and proposal automation software for IT solution providers. ConnectWise CPQ offers a wide range of tools that enables IT solution providers to save time, quote more, and win big. Top features include professional quote or proposal templates, product catalog and sourcing, workflow automation, sales reporting, and integrations with best-in-breed solutions like Cisco, Dell, HP, and Salesforce.
Proactively monitor, manage, and support client networks with ConnectWise Automate
Out-of-the-box scripts. Around-the-clock monitoring. Unmatched automation capabilities. Start doing more with less and exceed service delivery expectations.
MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Development currently occurs on GitHub (see https://github.com/MegaMek). This SF page remains as a mirror and archive of the old issue trackers. The trackers are currently locked and new issues should be created on the GitHub page.
"Where's Wossname?" is a multiplayer geography game, where players compete against each other by guessing requested locations on the map. Each player's answer is scored according to its accuracy and haste.
The game ends after a set number of rounds and the player with the highest score is the winner.
Simple server list with direct connect via scripts.
This tool has been created to easily start and connect to game Servers.
It is possible to connect to EVERY game that uses the installed protocols.
There are games that don't support direct connect (connecting with start parameters). In this case you can only view the servers status and start it without connecting.
You can use the scriptarea to manage you game configurations, start with certain parameters or just start your musicplayer.
This works by using the script defined for...
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A multiplayer First-Person-Shooter game built in Java 3D
.... The players play in a virtual environment among walls and obstacles (walls are porous, beware!). The shots fired at an opponent within range will cause him to lose 'life' points. The target is to kill maximum number of opponents. Once a player is killed he is logged out and then may reenter. At the end a scorecard showing the number of logins and the number of kills of all players of the current session is displayed at each terminal.
I have used fairly basic models, animations and a simple map.
Lucky at Bingo's take at a Black Ops RCon tool. Supports kicking and banning, as well as custom map rotations for ranked servers. Provides multiple admin levels (super -admin, admin, etc.). An Android version is being developed (Lucky Rcon Lite)
A networked, two-dimensional, multiplatform, multiplayer shooting game written in Java, in which players attempt to capture and keep control of bases in order to gain points.