Showing 5 open source projects for "os-endless"

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  • 1
    0 A.D.

    0 A.D.

    0 A.D. is a free, open-source, cross-platform real-time strategy game.

    0 A.D. (pronounced "zero ey-dee") is a cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of ancient civilizations, each depicted at their peak of economic growth and military prowess.
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    Downloads: 92 This Week
    Last Update:
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  • 2
    MegaGlest

    MegaGlest

    Cross-platform real-time strategy game (3D)

    _________________________________________________________________________________________________________________________________________________________ PLEASE NOTE: Downloads and repositories have moved to GitHub at http://github.com/megaglest _________________________________________________________________________________________________________________________________________________________ MegaGlest is a free real-time strategy (RTS) game. It's fun to play in both single and multi-player modes (same or cross platform on LAN or Internet) and has lots of game content for endless playing. It forked from (no longer maintained) RTS classic Glest in 2010 and has since added several new features while improving on previously existing ones. MegaGlest is available for Linux, Windows, OS X and other systems. It also drives ot
    Downloads: 4 This Week
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  • 3
    The goblin and the butterfly
    Tgatb is a 2/3D client for a MMORPG using SDL libraries, written in C, so it should compile at least under Linux, Windows and Mac OS. The game server is up and running, so you can log into the game and start playing. A client for Linux and Windows is available.
    Downloads: 0 This Week
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  • 4
    QuakeWorld/2

    QuakeWorld/2

    QuakeWorld client ported to OS/2

    QuakeWorld/2 is a port of QuakeWorld & Quake to OS/2 2.0 The work is done with EMX, and the goal is to run under OS/2 2.0 along with the IBM TCP/IP that runs on OS/2 2.0 .
    Downloads: 0 This Week
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  • 5
    Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games. The code being completely portable to almost all widely used Operating Systems including Linux, BSD, Solaris, Mac OS X, and Windows.
    Downloads: 0 This Week
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