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a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
Stats tracking for the Warcraft3 custom map "DotA Allstars". The system will record well behaving players and enable casual players to have balanced games while they still keep all power over their games. The system is similar to the original dotArank.
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
After gaining some experience in developing online games, this project is being remade in C# and XNA to ease the development process. Additionally, we now use a P2P architecture instead of Client-Server.
LVClient or Auto Linh Vuong is a tool for Linh Vuong game of VTC Provider. It seem as 1st auto tool for webgame at this time. With more options and more selection. But have some problem with game provider so we can't make tool better than.
ASS is a project to implement an ELITE-style game with multiplayer capabilities,
realistic and physically correct movement in space, trading, lots of ships, planets, guilds, fighting, exploring, aliens, evolving technology... Everything...
LinkSphere is being developed using the the Open Toolkit Libary (OpenTK) as an Open-Source RTS/Shmup/music-game, inspired by Darwinia, Gate 88 and Rez.
Blogging / social networking application written in C# (Client) and php/js (Server). Sends information to your blog or social net when you open an online game or other application such as WoW, MTGO, Halo 2 etc on your PC. App list is configurable.
Stronghold - an arena-like game that has complex AI. As game progresses, the game world will 'learn' and adjust itself to the playing method of the user.