4 projects for "demo" with 2 filters applied:

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  • 1
    ...It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces. Project Homepage: http://simulrr.sourceforge.net The SRR Framework has been used by the SrrTrains v0.01 project Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c Home of SrrTrains: https://lc-soc-lc.at/host
    Downloads: 7 This Week
    Last Update:
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  • 2
    Panzer Combat II

    Panzer Combat II

    Computer-assisted miniature tank game.

    ...Both camps can use a different laptop or tablet, the game will interconnect. You can try it online : http://server.panzercombat.com/PCII_Web/move.htm Look at battle reports : http://www.flickr.com/photos/panzercombatii Or watch a demo : http://www.youtube.com/watch?v=WcjfV8Odtss 100% CLEAN : http://games.softpedia.com/progClean/Panzer-Combat-II-Clean-95530.html
    Downloads: 5 This Week
    Last Update:
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  • 3
    OpenHosting

    OpenHosting

    OpenHosting a new project which is a modification of bot and scripts

    ...Some features: -GameList-Patch (patch by uakf.b) -Update statistics directly from the bot -Commands through MySQL (patch by uakf.b) -Live Games (actions, events, kills, deaths, player levels, taking runes, roshan kills etc.) in real-time -Crossover chat (send messages to players on bnet directly from the website) -Detailed player statistics on the website -PM System on Bnet - private message system for online/offline players -Password protection - Protect your account & your stats from other players spoofing and more ... Demo: http://ohsystem.net/stats/ Live Games: http://ohsystem.net/stats/?live_games
    Downloads: 0 This Week
    Last Update:
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  • 4

    Force4Magix (Multiplayer 3D Game)

    A multiplayer First-Person-Shooter game built in Java 3D

    The system is divided into two parts: the client and the server. Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts. The server can be running anywhere on the...
    Downloads: 3 This Week
    Last Update:
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