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Super Smash Flash 2 is the most must-play battle game with 28 classic
SSF2 Fan Club: https://www.facebook.com/SuperSmashFlash2FC/
Play SSF2 Online: https://www.freegames66.com/fighting/super-smash-flash-2/
Nice news for those who love Super Smash Flash game, the upgraded version is better and better with an extra 3 playable characters to swell the ranks too (Marth, Zero Suit Samus and Chibi-Robo).
Super Smash Flash 2's gameplay is very similar to the official Super Smash Bros. However, the most interesting feature of SSF2 is that character's health is...
My first flash game. It is a four-player platforming game. I started the project in May 2013, and finished it in June of the same year. There are 8 levels, and 6 different characters.
Xivio.com was a commercial children's virtual world website created in 2006 by Gavin Conrad. This is the legacy World Server Java Core made available to the world to do with as it wishes.
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Messaging library for multi-user / real-time collaborative applications. Server side logic in php, realtime communication between clients. Short learning curve, host everywhere, pass firewalls, no installation. Applications: chat, collaborative apps, games...
http://templates.services.openoffice.org/en/template/lulucom-cd-dvd-label
(another very old app, server side code was lost)
SpaceNOutX is a flash/php based game that (will) let players carve out their own piece of a a virtual universe. Creating a new user and the map system should work. Load the map then zoom waaaaay out to see probably the coolest thing about the game so far. This version is being compiled from several previous versions from Android, BASIC, and ActionScript.
Powow is an open-source TCP packets exchange mesh. It allows many TCP clients to connect to a "Powow cloud" (several instances of Powow), to exchange data. Powow is a TCP socket server like Palabre or Oregano.
A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.