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A fantasy real time multiplayer strategy game with player scripted AI
Rule your kingdom, explore the world and battle your enemies in this real-time strategy game in a fantasy setting.
But unlike most real-time strategy games you don't micromanage every unit. Instead you programm their behaviour with lua scripts. Then you only give rough objectives and watch your units struggling to make sense of it. Imagine your archers firing arrows at the enemy and then fall back behind tough warriors which huge shields to block the enemy return volley.
Only a combination of a good unit selection and a fitting behaviour script for those units will carry you to victory. ...
...It was fun to work on this project, and I hope to work on it more.
August 3rd 2013 update:
DiceRoller v2.0 is now v2.1! The dice roll parsing and result mechanism has been offloaded to Lua, The current script is bare-bones, but more features will be added over time, and you can add them yourself without the need for downloading/compiling source code.
Version 2.1 is currently in beta.