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SeaBattle game realised with MVC Pattern. C# 9.0 with .Net Fraemwork
The Sea Battle game is a classic version of the popular school's years game in multiplayer mode between
two players over TCP protocol. The MVC pattern was used to implement the project. The peculiarity of the game
is that the players take turns regardless of the successful hit. You may remake this game with your own ideas.
It's realy work on Linux OS.
For it Install wine32, winetricks and dotnet48 with winetricks
Private online Game Launcher for any kind of private server, It's portable and ready to execute your main Executable, It's fully editable with online updater and Open-source
A minimalist multiplayer game inspired by Astro Party, for Windows.
A easy to learn but hard to master game with simple one button controls for Windows. Local multiplayer support for up to 2 players., and additional support for up to 998 AIs with various personalities.
...The instructions on this page was followed to create it: http://www.makeuseof.com/tag/create-portable-app-flash-drive/. It is not a fully 'portable' application in the sense that it will leave cache files on the host computer (i.e. under AppData). It is put here on a 'take it or leave it' basis. It may not work for you, it may break. It is in no way endorsed by the Pheonix Project in this form. No tech support will be provided.
Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging StarCraft game engine, but also supports the creation of entirely new RTS games.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
Halo:Combat Evolved talking power-up timer for the blackberry OS. Just posting this up in case any other hardcore fans out there still playing this great game. Works on OS 4.6, have not tested on others but it should be portable.
Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games. The code being completely portable to almost all widely used Operating Systems including Linux, BSD, Solaris, Mac OS X, and Windows.
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