Showing 10 open source projects for "open office objects"

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  • 1
    Ultimate Creator

    Ultimate Creator

    Advanced map editor

    It is an advanced object, vehicle, actor editor (full list below), which can work right in the game! Editing: Objects, Vehicles, Actors, Pickups, Checkpoints, Map icons, Gangzones, 3D texts. How to use: 1. To begin, you must have an RCon rights (optional). 2. Once you get them, type /edit command. 3. Now you are in flymode: use the keys W, A, S, D to move, and move the mouse to look around. 4. You can open the main menu by pressing the Enter key. 5.
    Downloads: 0 This Week
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  • 2
    Develop an experimental framework for simulated multiplayer (model) railroads. It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces. Project Homepage: http://simulrr.sourceforge.net The SRR Framework has been used by the SrrTrains v0.01 project Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c Home of SrrTrains: https://lc-soc-lc.at/host
    Downloads: 0 This Week
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  • 3
    This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.
    Downloads: 0 This Week
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  • 4

    Jetpax

    Re-imagining of Jetpac with online multiplayer

    An expansion of the basic gameplay of the classic game Jetpac. Featuring physics driven enemies and objects, and online multiplayer powered by Unity's matchmaking service. Full source available at: https://github.com/zacharydwaller/Jetpax
    Downloads: 0 This Week
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  • 5
    Human AI Net

    Human AI Net

    a Human and Artificial Intelligence Network

    We are going to teach eachother how to build AI and new kinds of game objects in this network using intuitive dragAndDrop. Its going to be a space for experimenting with fun and useful tools in new ways. Version 0.8.0 has some advanced components that will be working soon. The plan is a massively multiplayer space where we design, evolve, and play with game objects and do AI research together which controls those game objects along with directly playing the games. The main data format is,...
    Downloads: 1 This Week
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  • 6
    A collection of C# proyects Im currently working on right now: -Olympia PBEM Report Parser, to later be used to build a mapper and AI bots -Atlantis PBEM Report Parser, to later be used to AI -CCG XML Definition, Define any CCG game using XML
    Downloads: 0 This Week
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  • 7
    Star Alliances full source code and objects
    Downloads: 0 This Week
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  • 8
    Terramorphers
    Explore the user-shared landscape as a robot and edit it with appropriate keys. Raise and lower terrain in the game and change it's texture. In the future, objects will be placeable on the landscape. Download your own server.
    Downloads: 0 This Week
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  • 9
    Valaksha RPG Server/Client Engine
    Text-based RPG engine both on the server side and client side. Allows full customization and control of the world objects including: zones, monsters, characters, NPCs, items, quests, etc. All of this within a desktop application against a MySQL DB.
    Downloads: 0 This Week
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  • 10
    The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
    Downloads: 0 This Week
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