Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
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Vibes don’t ship, Retool does
Start from a prompt and build production-ready apps on your data—with security, permissions, and compliance built in.
Vibe coding tools create cool demos, but Retool helps you build software your company can actually use. Generate internal apps that connect directly to your data—deployed in your cloud with enterprise security from day one. Build dashboards, admin panels, and workflows with granular permissions already in place. Stop prototyping and ship on a platform that actually passes security review.
Single or multiplayer strategy game centered around evolution. Cells dynamically interact with their world based on evolved abilities. Accumulation of evolution points allows you to evolve select members of your cell colony.
Second Life Cross Sim Messaging System utilizes the Google App Engine to as the medium to send/receive and persist messages to allow prim/script communication across sims
RconX is a graphical administration tool for most game servers using the RCON protocol. Developped in Java, it's compatible with most OSes. Features: server list, server query, server settings dialog, rcon console, player management, plugin list etc.
An online IRC-clone Java client and server chat program. Combination of GUI and text commands to please all, but isolated and secure. See test site for more information as it develops.
This is new reincarnation of all-known xNova project. In the "Regenesis" we want to summarize all best from space-MMRPGs such like Unificant Wars and OGame. All development is carried out with Java (Hibernate + J2EE) + Haxe + ExtJS.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
A Java based version of risk that will incorporate not only, single, hotseat and network multiplayer, but also configurable and programmable AI bots allowing you to pit your strategies against a computer.
Decimation is an open-source multiplayer game framework programmed in Java. It can support a variety of 3D games, ranging from small four-person games to large massively multiplayer online role-playing games, supporting thousands of concurrent users.
Trails will be a multiplayer java-applet game in wich each player directs a pixel through the space. Similar to the tron races but with analogic change of direction.
Robofight (working title Bot Arena) is a multiplayer online game written in Java6 and JavaFX 1.2. It features a rich client, fight-based multiplayer games, a botshop, chats, a coin system to buy better bots and loads of statistics.
Web Based Travian Companion T3.5 helps us one-on-one when we plays the Travian game. It will relieve us from waiting for a task to come. We focus on designing and pursuing the strategic goals, and sleep well in the night. T3.5 is a stable product.
This is a program for Oware and Reversi (Othello) for J2ME/Cell and (PlamOS with IBM WME VM). Oware (popular in Africa) is a Mancala game suitable for adults. Reversi (Othello) is included. Based on mobilesuite (on sourceforge) with modifications.
A project of students at university Basel - Floids is a multiplayer game, based on Tetris with some realy new features. Check out the new level of multiplayergaming! Cool colors, fast adventures and a lot of mass destructions! Floids - for winners!
Distributed Fair Dice Roller is a Java component that provides online games with a set of fair dice. Clients each contribute to the dice results, and can verify that all rolls were random, fair, and no other player could cheat.
A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.