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a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
Atera all-in-one platform IT management software with AI agents
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This is new reincarnation of all-known xNova project. In the "Regenesis" we want to summarize all best from space-MMRPGs such like Unificant Wars and OGame. All development is carried out with Java (Hibernate + J2EE) + Haxe + ExtJS.
A client-server platform for the development of modern warfare multiplayer games. Each system, building or unit can be scripted via XML. Offers the ability to create & play realistic scenarios, with heavy emphasis on simulation and strategy.
✿ More projects here: https://sourceforge.net/u/jorgerosa/profile
IMPORTANT: This football game is yet in an earlier development stage! (Scratch)
A simple to play soccer game project, based on the oldies, but with actual machines graphics. Main idea is based on the "Sensible Soccer" and "Football Glory" Commodore Amiga classics.
After gaining some experience in developing online games, this project is being remade in C# and XNA to ease the development process. Additionally, we now use a P2P architecture instead of Client-Server.
OrangeHRM provides a world-class HRIS experience and offers everything you and your team need to be that HR hero you know that you are.
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Javascript platform for tile map based single/multiplayer games with both off-line and server-based play modes. Try it out right away at http://tilescape.hg.sf.net/hgweb/tilescape/raw-file/tip/js/game.html
This is a Python based mini-game framework that supports the Wii Remote as primary input. It employs PyGame, PyOpenGL, PyBluez, and a Python port of Wiigee.
The Glou (Game LOUnge) Project is an open, cross-platform game lounge system, used to play online with people from around the world, browsing through and easily joining multiplayer games.
Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.