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Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games. The code being completely portable to almost all widely used Operating Systems including Linux, BSD, Solaris, Mac OS X, and Windows.
After gaining some experience in developing online games, this project is being remade in C# and XNA to ease the development process. Additionally, we now use a P2P architecture instead of Client-Server.
LVClient or Auto Linh Vuong is a tool for Linh Vuong game of VTC Provider. It seem as 1st auto tool for webgame at this time. With more options and more selection. But have some problem with game provider so we can't make tool better than.
With this utility you can easly organize your guildwars builds stored in your skill directory without login in your GW account. This utility is also usefull to find in your skill databse builds by several criteria.
This is an old multiplayer action game using win32, DirectDraw and winsock. There are 4 types of tanks. They all have different capabilities, speeds, strengts and weapons. You ride one around and try to shoot your opponent.
Valkyrie is an open source game that is based on the old game released by Hoopy Entertainment entitled "ARC". The ultimate goal of this project is to see how different developers implement items in to this Alpha open source version.
Shadowrun Online is a DTTORPGA (Distributed TableTop Online Role Playing Game Aid), for the game Shadowrun. This project is planned to allow players and GMs all over the world to come together, with a 1st person interface and module editing tools.
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We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
Turn-based strategy game, featuring detailed mechanics and gameplay features. NOTE: This project has been moved to Google Code until Sourceforge can decide on something and not change it a minute later.
This is currently in the Planning stages. Using Basketball GM code as a guide. If anyone that is interested in helping out with this project should let me know as I am a new at coding and know that this is a work in progress. I hope to have this working within a year and have beta testing at that time. Version 1 will be open source as far as the basic parts of the game. After that I will not be updating this code and it will be closed source for personal reasons.
ASS is a project to implement an ELITE-style game with multiplayer capabilities,
realistic and physically correct movement in space, trading, lots of ships, planets, guilds, fighting, exploring, aliens, evolving technology... Everything...
PyFPS is a 3D MMORPG video game. It combines the concepts of MMORPG games with classic FPS online shooters. The project is written in C++ and uses the Ogre 3D engine [http://www.ogre3d.org].
SAMP Voice is an add on to San Andreas Multiplayer, It enables Voice Communication via your SA:MP Server and a seperate Client at the cost of only ~2200 bytes per second at 8000 16 bit samples per second, It uses RakNet and RakVoice
A hockey-like game in 2D. Try to score goals in an abstract sports environment with up to 12 people. Play as 3 types of players on the ice, or as the goalie for your team, each with their own unique abilities.
Blogging / social networking application written in C# (Client) and php/js (Server). Sends information to your blog or social net when you open an online game or other application such as WoW, MTGO, Halo 2 etc on your PC. App list is configurable.
LinkSphere is being developed using the the Open Toolkit Libary (OpenTK) as an Open-Source RTS/Shmup/music-game, inspired by Darwinia, Gate 88 and Rez.
The Glou (Game LOUnge) Project is an open, cross-platform game lounge system, used to play online with people from around the world, browsing through and easily joining multiplayer games.