Showing 4 open source projects for "unity3d"

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    Accord.NET Framework

    Accord.NET Framework

    Machine learning, computer vision, statistics and computing for .NET

    ...The Accord.NET project provides machine learning, statistics, artificial intelligence, computer vision and image processing methods to .NET. It can be used on Microsoft Windows, Xamarin, Unity3D, Windows Store applications, Linux or mobile. After merging with the AForge.NET project, the framework now offers a unified API for learning/training machine learning models that is both easy to use and extensible.
    Downloads: 2 This Week
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  • 2

    CHISDK

    It`s Open Source Project That Contains Huge SDK`S Inside It.

    ...CHISDK Contains Following SDK`S : - Presentation ( PDF , Word , Excel , Scheduler ) . - Compilers ( C++ , C# , VB.Net , HTML , JavaScript ) . - Image Processing ( Motion Detector ) . - Unity3D ( Unity3D WebPlayer Integrated With Simple Project ) . - Cropper Tool . - Translation ( Text / Voice / Online ) English , Arabic , Many Languages .. - File Compression ( *.CHIPackage ) . - Diagram Editor . - Artificial Intelligence ( Prolog Interpreters ) . - Alarm ( Text / Voice ) . - Security ( Screen Locker ) . - Quick Note ...
    Downloads: 0 This Week
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  • 3
    Tactical Resistance Online/Offline
    In the year of 2600, war is based on 3 different Empires after one planet with valuable resources. This is a MMO/rpg/RTS/FPS. Please visit our site/wiki for more info.
    Downloads: 0 This Week
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  • 4

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. ...
    Downloads: 0 This Week
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