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This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
This project is about rendering of very large and very detailed terrain. An mixture of chunked-lod, geomipmap and fractals is used to handle the large terrain and make it very detailed.