Showing 7 open source projects for "book engine"

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  • 1
    Dimension Balls

    Dimension Balls

    A public domain cross platform 3D game

    An OpenGL 3D game, written from scratch (no dependencies). Provided as freeware mostly as a source of inspiration to help others. A little like a 3D version of the Amiga game Pang! The game is mostly intended for someone wanting to learn OpenGL. But since the game only uses OpenGL 1.0 the drawing code is outdated, but still things can be learned from the collision detection and other techniques. Some of the code is left in an unfinished/testing state. This game was a learning...
    Downloads: 0 This Week
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  • 2
    GeniuX Photo EFX

    GeniuX Photo EFX

    Standalone software for photo editing and digital painting.

    NOTE: Source code is no longer available. GeniuX® Photo EFX is a standalone software for photo editing and digital painting, powerful and easy to use. It can load RAW files of reflex digital cameras and is fully compatible with Adobe Photoshop. The previous version of this software counts more than 800.000 entries on Google search engine and is officially approved on Adobe Inc marketplace. Completely designed and produced in Italy, GeniuX® Photo EFX stands out for its 32 bit color graphic...
    Downloads: 1 This Week
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  • 3
    A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
    Downloads: 0 This Week
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  • 4
    WeaselGui
    WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
    Downloads: 0 This Week
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  • 5
    KA3D is a scene graph based 3D-engine with a tool-chain for 3dsmax. KA3D is the engine used in 'Making Game Demo' book by Chad Walker, Eric Walker and Jani Kajala, and in several real-life projects on wide range of platforms.
    Downloads: 1 This Week
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  • 6
    Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
    Downloads: 0 This Week
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  • 7
    BookManager is a software to manage your book collection with many option in future version : loans gestion, search engine, report, statistics. BookManager needs the Ms .NET Framework 1.1. You can download it on the Microsoft site.
    Downloads: 0 This Week
    Last Update:
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