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Headphone Correction and Spatial Audio on Headphones
The Audio Spatialisation for Headphones Toolset is an application for headphone correction and binaural synthesis of spatial audio systems on headphones
Visit the wiki for information on how it works: https://sourceforge.net/p/ash-toolset/wiki/Documentation/
slab3d is a real-time virtual acoustic environment.
slab3d is a real-time virtual acoustic environment rendering system. It includes two rendering applications, libraries for spatial auditory display and audio signal processing development, and a set of tools for HRTF analysis and visualization.
AcMus is a project on musical acoustics devoted to the development of models and computer tools for the study of room acoustics and focus on helping the investigation of issues related to the design, control and acoustic treatment of environments. AcMus has not been maintained for a few years now, but the code may still be useful. We consider the current repository to be at https://gitlab.com/ccsl-usp/acmus .
didgmo is a software for DIDGeridoo sound MOdeling. didgmo is capable of predicting the sound characteristica of a didgeridoo by providing its inner geometry. didgmo uses the method of acoustic transmission line modeling.
A realistic real-time sound simulation usable in games and other interactive applications.
It will include effects like echo's, HRTF's, Doppler, sound occlusion and other effect.
Offered as an easy high level library that can be used from C and C++.