Showing 10 open source projects for "Inventory"

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  • 1
    Human Atlas

    Human Atlas

    Open-source 3D anatomy explorer: 2,234 selectable BodyParts3D meshes

    ...Fifteen anatomical systems can be toggled independently or viewed through presets such as skeleton and organs. Search covers thousands of named concepts and source identifiers for quickly locating structures. An exploded-view mode separates visible anatomy into a spatial inventory while preserving interactive selection. The interface is responsive for desktop and mobile use and requires no account or API key to run locally.
    Downloads: 11 This Week
    Last Update:
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  • 2
    Data Crow

    Data Crow

    Your collection, your way

    Data Crow is an open source collection manager for movies & video (DivX, MP4, MKV, etc.), TV series, books (and eBooks), images, board games, comic books, games & software, and music (MP3 and other audio files). Besides these built-in modules (which you can customise to fit your needs) you can create entirely new ones. Want to catalogue your stamps, equipment, wine, or anything else? Data Crow makes it possible. Your collection is accessible the way you prefer: as a stand-alone desktop...
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    Downloads: 517 This Week
    Last Update:
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  • 3
    Social-InventoryManagement-Module

    Social-InventoryManagement-Module

    Inventarverwaltungsmodul // Inventorymanagement module for Datacrow

    Eine Inventarverwaltung kann eben mehr sein, als nur eine bloße Auflistung von Gegenständen! // An inventory-management can be much more than only an ordinary list of things! Dies ist eine Inventarverwalltungsmodul für die Sammlungsverwaltungssoftware Datacrow // This is an inventorymanagement module for the collectionmanagement software Datacrow Dies ist mein erstes Datacrow-Modul. Anregungen und Kritik willkommen! // This is my first datacrow-module.
    Downloads: 0 This Week
    Last Update:
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  • 4
    JIVES
    Java Interactive Virtual Enviroment System - A framework to create latest generation 3D Inventory Based Adventure Games and simulators, where user can combine items of an inventory and make them interact with the entites of a virtual world. Test JIVES online: 1) Download basic demo script from http://sourceforge.net/projects/jives/files/1.0/basic-demo-jme.jives/download 2) Run the applet from http://simonesegalini.altervista.org/jives/test/test.html
    Downloads: 0 This Week
    Last Update:
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  • 5
    Ce projet a pour but de creer une application pour la gestion des photos, films. Elle doit permettre une recherche facile, un classement facile, et aussi la possibilité de création de "slide show" et autre.
    Downloads: 0 This Week
    Last Update:
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  • 6
    AVIP Inventory - Audio Video Interactive Print - PHP-based inventory application. Keep track of your entertainment media - Books, CDs, DVDs, Games. Planned features: Modules for different media types, Language modules, Wish Lists, User Privileges
    Downloads: 0 This Week
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  • 7
    Manage your digital photographs using this Mono/Gtk-based free software. Get photographs from your camera. Organize them in albums, use it's wizards to build your own web galleries. Use it's inventory manager to quickly found stored images.
    Downloads: 0 This Week
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  • 8
    This is a character and items editor for the game Diablo 2 (D2). This also features updates for the expansion pack Diablo 2 LOD. Features include stat editor, money, inventory, and gem upgrade system. Donations are needed and will soon be accepted!
    Downloads: 4 This Week
    Last Update:
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  • 9
    RICS
    The Rapid Inventory Collection System (RICS) developed by Geoscience Australia is used to capture and save geo-tagged digital imagery of built environments.The software is multi-threaded and developed in C++ using wxWidgets, Boost and SQLite.
    Downloads: 0 This Week
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  • 10

    Lfant

    A small Game Engine project.

    ...The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
    Last Update:
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