Showing 1370 open source projects for "source code computer"

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  • 1
    We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
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  • 2
    The goal of the work is to design and implement a tool for interactive visualization of scientific data. The assumed application of the tool is the exploratory analysis of results of computer performance benchmarks.
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  • 3
    KaraokeMachine is designed to be the definitive Karaoke application, focused on creating a custom karaoke machine on a computer, working like dedicated karaoke machines.
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  • 4
    The application sleep timer will start applications and close them after a specified time. Thus you can listen music with your computer and after you fell asleep the player will be stopped. The GUI is using wxWidgets. Win/Unix
    Downloads: 0 This Week
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  • 5

    GemEngine

    Advanced technology that powers large scale, independent 3D games

    GemEngine(or just "Gem", for short) is a game engine centered around ease of use, clean code, and modern technology. The engine is multi-purpose and is geared toward platform/adventure games. The engine itself is actively used by the same developer to create a full scale indie game. Everything about the engine, from its content editor down to its source code is designed to be easy to understand. Gem requires no knowledge of scripting to be able to fully use, and both the engine and source code are extensively documented. ...
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  • 6
    noteclef

    noteclef

    Learn the piano with falling notes

    Learn the piano with falling notes! Noteclef’s story goes something like this. One guy from Baltimore, Maryland was interested in both computer programming and playing piano. He had a random idea. He could combine his two hobbies for the greater good. He had seen other apps that made piano playing enjoyable, but they either cost money or had become abandoned. He decided to create the same fun software for the whole world to use. That descision is now in the process of becoming a real-life...
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  • 7
    RESTbot

    RESTbot

    RESTful transactions to interact with a bot in Second Life or OpenSim

    ...The software is extremely modular, and is designed to easily accept plugins that developers can write (in C#) to add more complex interaction between a web application and a Second Life® bot (a non-human-controlled avatar). *Note:* No Files for release; source code only (on the Code tab) The Wiki might be a bit weird to navigate, since it was imported from GitHub...
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  • 8
    Wii Media Center is a php-based media center for the Nintendo Wii. Running on a web server on a computer, it can stream music, videos and pictures to the internet channel by the WiFi connection.
    Downloads: 0 This Week
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  • 9
    A multi-language IDE written entirely with C#.NET. My goals include giving developers a framework that will allow them to add new languages, provide diagramming services to support language modeling and visualization (eg UML Class Diagrams, etc).
    Downloads: 0 This Week
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  • 10
    The project will integrate viable aspects of the semantic web technologies for use with advanced Semantic SQLCLI based XML DBMS. The purpose of this project is develop a GUI Application for a Suite of ECM Services.
    Downloads: 0 This Week
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  • 11
    Remote access to Ableton Live's Python API framework. Currently supporting telnet, access, UDP linewire, Open Sound Control, example code and API provided. Written in Python.
    Downloads: 0 This Week
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  • 12
    Timecode is a library for analysing timecode vinyls. After submitting samples, it returns commands like speed, direction and position for any media player which supports this library. It is written in operating system independent c++ code.
    Downloads: 0 This Week
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  • 13
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
    Downloads: 0 This Week
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  • 14
    The aim of DynamiC++ project is the development of dynamic analyzer of C++ code witch can be applied to dynamic C++ compiler (for quick compilation) and for integrated development environment (because dynamic analyzer can be used for smart highlighting).
    Downloads: 0 This Week
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  • 15
    The Java w3d Loader is a 3d format loader for Java 3d. The W3d File Format is the properietary 3d format of many Westwood Studios and EA games. The code is derived from the c++ rentools project hosted here on sourceforge.
    Downloads: 0 This Week
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  • 16
    The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.
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  • 17
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
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  • 18
    fojecleno_Signer v.1.0.

    fojecleno_Signer v.1.0.

    fojecleno_Signer — Digital signature graphic tool (Trusted Signing)

    fojecleno_Signer is a simple, fast, and user-friendly graphical tool for digitally signing your Windows executables using Azure Trusted Signing. It was designed to provide a seamless experience, even for non-technical users, while remaining robust enough for software developers and distributors. The application automatically manages: signature configuration metadata validation log generation error handling Prerequisites for signing To sign your executables, you must...
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  • 19
    NecJGui is an antennas design tool, interface for Numerical Electromagnetic Code. It allows easily making NEC input files, and viewing them in 3D. It also contains a version of the simulator, so it's complete IDE for full-wave EM simulation.
    Downloads: 0 This Week
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  • 20

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
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