Showing 923 open source projects for "vb6 source code"

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  • 1
    Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
    Downloads: 0 This Week
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  • 2
    A functional look-alike of the iPod programmed in VB6 for Windows. Plays MP3's (and other formats codecs) from a queue Has 2 of the iPods games (Brick and Parachute) Compiles a database of your music from their ID3v1 tags (in HINI format)
    Downloads: 0 This Week
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  • 3
    A Perl script that uses ImageMagick's "convert" to make thumbnails for images contained in a directory (recursively). It then generates HTML (or PHP) code for e/a image file and a Menu that links all images. Usefull for CD photo albums and for Websites
    Downloads: 0 This Week
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  • 4
    Publish pictures from your digital camera to the web with this easy to use wizard-style Java application. Automatically resize your images and produce a set of HTML pages including index pages with thumbnails, and detailed caption pages for each photo.
    Downloads: 0 This Week
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  • 5
    OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL. The CVS code moved to https://github.com/fcbarros/openglide.
    Downloads: 13 This Week
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  • 6
    A set of Python scripts, for use with Blender that will export to Java XML, which can be decoded with the standard java.beans.XMLDecoder class. [No longer writes source code; this is a better solution.]
    Downloads: 1 This Week
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  • 7
    A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
    Downloads: 0 This Week
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  • 8
    IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
    Downloads: 0 This Week
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  • 9
    http://chuck.cs.princeton.edu/ --- ChucK is a new programming language for real-time audio synthesis, composition, and performance. It supports concurrency, powerful/precise control over time, and the ability to add, remove, and modify code, on-the-fly.
    Downloads: 0 This Week
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  • 10
    PanaChart is a PHP class for online charts creation using PHP and the GD image manipulation library. It makes it easy to plot several types of charts with less then 10 lines of code. It is suited for any scientific or business web application.
    Downloads: 0 This Week
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  • 11
    open source media player for win32 (vb6 / vb.net 2003)
    Downloads: 0 This Week
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  • 12
    This XML-based language will allow easy creation and integration of Game Map and Object definitions for any game.
    Downloads: 0 This Week
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  • 13
    A collection of code for games using python. Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
    Downloads: 0 This Week
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  • 14
    AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
    Downloads: 0 This Week
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  • 15
    It's a tools generating some graphics interfaces for applications in Java language. It's to gain a lot of time while building some windows. The Swings classes are very difficult to use! (especially the Layouts) We describe the windows content in XML!
    Downloads: 0 This Week
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  • 16
    AutoRIB. A program to process Renderman RIB code, to adjust it and to allow the automatic generation of shadow and environment maps.
    Downloads: 0 This Week
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  • 17
    Various Windows code in VB and C++ to help make life easier for PC's controlled by remotes.
    Downloads: 0 This Week
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  • 18
    Java source code to read/write the Tiger/Hasbro VideoNow Video CDs (VNCD)
    Downloads: 1 This Week
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  • 19
    Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
    Downloads: 0 This Week
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  • 20
    sukiNES is a NES emulator for the .NET Framework and written in 100% managed code with C# and Managed DirectX. With his module based system, you can write your own NES CPU or PPU. In resume, sukiNES takes you back in the '80 with lastest technologies.
    Downloads: 0 This Week
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  • 21
    Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
    Downloads: 0 This Week
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  • 22
    Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
    Downloads: 2 This Week
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  • 23
    Our goal is to develop a cross-platform application utilizing Java to aid in learning Morse Code.
    Downloads: 0 This Week
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  • 24
    PHP Button Generator - A Dynamic Button Engine for Web Site. Using button templates, windows True Type fonts(TTF), small icons to dynamic generate buttons for your web pages. Use it with Cascading Style Sheets(CSS) to let user to choose their web skin.
    Downloads: 0 This Week
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  • 25
    GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
    Downloads: 0 This Week
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