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theGrindHouse is a frame based film or image filter rendering engine. A filter chain is constructed from available filters then applied to each frame. Written in C with GTK+2.
Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
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PyBuzz is a machine plugin for the Buzz Modular Tracker that acts as a host for python scripts using the python interpreter engine developed by http://www.python.org.
VOpenCHR is an Open Source VERGE CHR Editor that aims to edit CHR (sprite) files for all VERGE versions. VERGE is a role playing game creation engine and can be found at www.verge-rpg.com
Allegory is a tool for electronic music. It consists of a small library of Haskell definitions that can be used to create, explore, and refine developmental/variation relationships between diverse sound materials. Csound required as realisation engine.
This project is horribly outdated, and will never be updated again. I'd recommend against using.
The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
XSWT is an XML-based GUI-description language for SWT. The XSWT engine uses Java reflection to actually construct a user interface, so it is automatically compatible with current and future SWT controls. An Eclipse editor for XSWT files is included.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
A DHTML interface to the MapServer GIS engine. (Get MapServer at http://mapserver.gis.umn.edu). MapSurfer allows interactive display, panning, and zooming of geographic data along with feature querying. See http://www.scign.org/mapsurfer/mapsurfer/
Narcotik Engine is a cross-platform object oriented 3d graphics engine based on OpenGL. It is minimalistic to provide the developer the most flexibility for his/her project.
Engine for unlimited effects and modulation for sophisticated audio generation, with instrument simulation capabilities. It provides a simple core for generating effects and statistical and physical instrument modelling.
This program runs on XP/2000/NT plataform using the Microsoft .NET Framework and Microsoft SAPI speech / voice engine.
Monitors an unlimited number of files on local or remote filesystems , for changes and then speak the content
OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
LetItBurn! is aimed at providing a real open source multiplateform CD/DVD burning software. The graphical toolkit is based on wxwidget and the language is C#. The burning engine will use the libburn library (freedesktop). Help would be appreciated.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
The goal of this project is to provide a user friendly, easy install OS based on the Linux Kernel, optimized for games and consoles. The User interface will be simple and it will use a custom graphics engine.