Shot (scene) detection and registration of frames into a database
Frame analysis and object masking
Image analysis and colour profile creation (stored in a database)
Mask to profile mapping
AVI/Quicktime rendering.
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ViewOn.tv is a Media Player that support audio, video and Internet radios. Play your music from your PC, DVD/CD or from your iPod/iPhone. It offers great ways to manage your music library, to create playlist, to copy and burn CDs.
.NET Library for playing Apple Airplay content from IOS devices (IPhone, IPad, IPod) and ITunes. Also includes a fully working Windows application for playing Airplay video/photos.
hostingstar.com.au's open source software.
To be used primarily for dotnetnuke modules, a cross platform backup system, .net (dotnet) user controls, 3d plugins and many other bits and pieces.
T.A.A. v.2.0 is an open archive for artists to collaborate and publish their pictures, features such as blog and andvanced communication are imperative.
A Media Player built on the .NetFramework 3.5 using WPF Xaml and vb.net. Currently it is just a small footprint mp3 player but features will come a little at a time.
The project will integrate viable aspects of the semantic web technologies
for use with advanced Semantic SQLCLI based XML DBMS. The purpose of this
project is develop a GUI Application for a Suite of ECM Services.
A multi-language IDE written entirely with C#.NET. My goals include giving developers a framework that will allow them to add new languages, provide diagramming services to support language modeling and visualization (eg UML Class Diagrams, etc).
The visualization framework contains a scene graph to manage 3D objects. Processing of input data is handled by operators. Operators have ports which can be connected, so that the evaluted data is passed from one to the next operator.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.