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Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.
This is the award-winning FALCON I object recognition system! Capable of tracking up to 12 different objects simultaneously, and with over 6 times the raw resolution of the CMUCam, this is one of the most powerful vision systems in its class.
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This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Sort, filter and aggregate lists of business objects without all the boring code! This library provides a powerful "view" approach to data binding .NET objects to user interface controls.
Shot (scene) detection and registration of frames into a database
Frame analysis and object masking
Image analysis and colour profile creation (stored in a database)
Mask to profile mapping
AVI/Quicktime rendering.