Showing 4 open source projects for "video transcoding software"

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  • 1
    Swiftfin

    Swiftfin

    Native Jellyfin Client for iOS and tvOS

    Swiftfin is a modern video client for the Jellyfin media server. Made using Swift to maximize direct play with the power of VLC and look native on all classes of Apple devices. Swiftfin is a fast, native video player that works with Jellyfin, the open source free software media server.
    Downloads: 12 This Week
    Last Update:
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  • 2
    NextLevel

    NextLevel

    Media Capture in Swift

    NextLevel is a Swift camera system designed for easy integration, customized media capture, and image streaming in iOS. Integration can optionally leverage AVFoundation or ARKit. ARKit and the True Depth Camera software features are enabled with the inclusion of the Swift compiler flag USE_ARKIT and USE_TRUE_DEPTH respectively. Apple will reject apps that link against ARKit or the True Depth Camera API and do not use them. If you use Cocoapods, you can include -D USE_ARKIT or -D...
    Downloads: 0 This Week
    Last Update:
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  • 3
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
    Downloads: 0 This Week
    Last Update:
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  • 4
    Popcorn Time for iOS

    Popcorn Time for iOS

    https://github.com/PopcornTimeTV/PopcornTimeTV

    PopcornTimeTV was an Apple TV, iPhone and iPad application to torrent movies and tv shows for streaming. Since 2016, this project has grown exponentially - both in its user base and in its functionality. However, the team size has gone the other way. We went from having 13+ developers on the team to 1 developer and 1 designer, both of whom have lives and projects outside of Popcorn Time. We have decided that we have given our all to this project and it's time for us to move on to pursue...
    Downloads: 41 This Week
    Last Update:
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