Showing 5 open source projects for "open core"

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  • 1
    Aidoku

    Aidoku

    Free and open source manga reader for iOS and iPadOS

    Aidoku is a free and open-source manga reading application for iOS and iPadOS that provides a customizable and ad-free experience for consuming manga content from a variety of sources. The app is designed with a modular architecture that uses a WebAssembly-based source system, allowing external extensions to handle content retrieval while keeping the core application lightweight.
    Downloads: 9 This Week
    Last Update:
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  • 2
    Palmier Pro

    Palmier Pro

    macOS video editor built for AI

    ...Users can generate videos and images inside the editor with models such as Seedance, Kling, and Nano Banana Pro. It also exposes an MCP server, so tools like Claude, Codex, and Cursor can interact with the project. The core editor, MCP server, and agent chat are open source, while generative AI processing remains closed source. It is designed specifically for macOS 26 on Apple Silicon.
    Downloads: 4 This Week
    Last Update:
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  • 3
    Wave

    Wave

    Wave is a spring-based animation engine for iOS and macOS

    Wave is a spring-based animation engine for iOS, iPadOS, and macOS. It makes it easy to create fluid, interactive, and interruptible animations that feel great. Wave has no external dependencies, and can be easily dropped into existing UIKit, SwiftUI, or AppKit based projects and apps. The core feature of Wave is that all animations are re-targetable, meaning that you can change an animation’s destination value in-flight, and the animation will gracefully redirect to that new value.
    Downloads: 0 This Week
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  • 4
    Sica

    Sica

    Simple Interface Core Animation

    Simple Interface Core Animation. Run type-safe animation sequentially or parallelly. You can access sica property in UIView and CALayer.
    Downloads: 0 This Week
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  • 5
    Material Motion

    Material Motion

    A toolkit for building responsive motion using Core Animation

    Reactive motion is driven by Core Animation. CocoaPods is a dependency manager for Objective-C and Swift libraries. CocoaPods automates the process of using third-party libraries in your projects. See the Getting Started guide for more information. You will need to add use_frameworks! to your Podfile in order use Material Motion in your swift app. A contextual view can be used to create continuity during transitions between view controllers. In this case study the selected photo is the...
    Downloads: 0 This Week
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